From 60435a70e2a5615d0f1e49039e78a86d01286f87 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Wed, 25 Dec 2024 14:11:59 +0000 Subject: [PATCH] Update changelog --- ChangeLog.md | 41 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/ChangeLog.md b/ChangeLog.md index d9a584afa..1ab9ee6a3 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,5 +1,46 @@ # VCMI Project Changelog +## 1.6.0 -> 1.6.1 + +### General + +* Right-click popup for Monoliths, Subterranean Gates and Whirlpools now shows location of all known entrances and exits. +* Added support for importing and exporting mod presets in the launcher. +* Added option to VCMI popup menu on Android to skip launcher and start game immediately. +* Fixed defeat music not stopping when skipping defeat movie playback. +* Launcher will now open start game tab instead of mods tab after initial setup if no mods were chosen for install + +### Performance + +* xbrz is no longer auto-selected on mobile platforms, and only xbrz2 can be auto-selected on PC platforms. Manual selection is unaffected. +* Fixed a performance regression that more than doubled the time of random map generation. +* Improved performance of the Nullkiller AI, which should now take turns up to twice as fast. +* Minor xbrz performance improvements. + +### Stability + +* Fixed application freeze when clicking buttons with popup message on some versions of iOS +* Fixed crash when trying to install a mod when no mod is selected +* Fixed possible crash when trying to load non-existing frame from .def file +* Fixed crash when right-clicking on modded market items, such as HotA's Junkman. +* Fixed crash when trying to activate mod with recursive dependencies +* Fixed crash when trying to activate Chronicles mod after failed import +* Fixed crash when attempting to access a non-installed mod when repository checkout is off. +* Show error message on failure to load filesystem instead of crashing in launcher +* Added workaround for crash on attempt to delete non-existent save/map + +### Adventure AI + +* AI can now use all possible upgrades on Hill Fort, including alternative upgrades. +* AI will now correctly identify and use 8th creature dwelling (e.g. Factory) +* AI will now correctly identify 2nd level upgrades to dwellings (e.g. Cove) and score them accordingly. + +### Interface + +* Fixed poor alignment of hero primary skill descriptions in the Thieves' Guild menu. +* Fixed missing description for spell school immunity in creature window +* Fixed bonuses such as OPENING_BATTLE_SPELL not appearing in creature window. + ## 1.5.7 -> 1.6.0 ### Major changes