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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Multiple fixes & improvements to animation ordering

This commit is contained in:
Ivan Savenko
2022-12-11 12:29:11 +02:00
parent 0020d76d1d
commit 60a00b450e
13 changed files with 259 additions and 173 deletions

View File

@@ -1009,6 +1009,7 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
BattleAttack bat;
BattleLogMessage blm;
bat.stackAttacking = attacker->unitId();
bat.tile = targetHex;
std::shared_ptr<battle::CUnitState> attackerState = attacker->acquireState();
@@ -1114,6 +1115,9 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
bat.attackerChanges.changedStacks.push_back(info);
}
if (drainedLife > 0)
bat.flags |= BattleAttack::LIFE_DRAIN;
sendAndApply(&bat);
{
@@ -1142,17 +1146,6 @@ void CGameHandler::makeAttack(const CStack * attacker, const CStack * defender,
// drain life effect (as well as log entry) must be applied after the attack
if(drainedLife > 0)
{
BattleAttack bat;
bat.stackAttacking = attacker->unitId();
{
CustomEffectInfo customEffect;
customEffect.sound = soundBase::DRAINLIF;
customEffect.effect = 52;
customEffect.stack = attackerState->unitId();
bat.customEffects.push_back(std::move(customEffect));
}
sendAndApply(&bat);
MetaString text;
attackerState->addText(text, MetaString::GENERAL_TXT, 361);
attackerState->addNameReplacement(text, false);