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https://github.com/vcmi/vcmi.git
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Merge pull request #129 from vmarkovtsev/issue/2306
Fix the second crash (dynamic_cast failure)
This commit is contained in:
commit
610318d5d3
@ -59,8 +59,8 @@ template <typename T> class CApplyOnCL;
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class CBaseForCLApply
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{
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public:
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virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
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virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
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virtual void applyOnClAfter(CClient *cl, void *pack) const =0;
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virtual void applyOnClBefore(CClient *cl, void *pack) const =0;
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virtual ~CBaseForCLApply(){}
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template<typename U> static CBaseForCLApply *getApplier(const U * t=nullptr)
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@ -144,7 +144,7 @@ void CClient::waitForMoveAndSend(PlayerColor color)
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{
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logNetwork->traceStream() << "Send battle action to server: " << ba;
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MakeAction temp_action(ba);
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sendRequest(&temp_action, color);
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sendRequest(&temp_action, color);
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}
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return;
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}
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@ -169,8 +169,8 @@ void CClient::run()
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while(!terminate)
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{
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CPack *pack = serv->retreivePack(); //get the package from the server
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if (terminate)
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if (terminate)
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{
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vstd::clear_pointer(pack);
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break;
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@ -178,10 +178,10 @@ void CClient::run()
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handlePack(pack);
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}
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}
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}
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//catch only asio exceptions
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catch (const boost::system::system_error& e)
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{
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{
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logNetwork->errorStream() << "Lost connection to server, ending listening thread!";
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logNetwork->errorStream() << e.what();
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if(!terminate) //rethrow (-> boom!) only if closing connection was unexpected
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@ -313,7 +313,7 @@ void CClient::loadGame(const std::string & fname, const bool server, const std::
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*serv << ui8(3) << ui8(loadNumPlayers); //load game; one client if single-player
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*serv << fname;
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*serv >> pom8;
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if(pom8)
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if(pom8)
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throw std::runtime_error("Server cannot open the savegame!");
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else
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logNetwork->infoStream() << "Server opened savegame properly.";
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@ -369,7 +369,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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{
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enum {SINGLE, HOST, GUEST} networkMode = SINGLE;
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if (con == nullptr)
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if (con == nullptr)
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{
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CServerHandler sh;
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serv = sh.connectToServer();
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@ -452,7 +452,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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logNetwork->infoStream() << boost::format("Player %s will be lead by %s") % color % AiToGive;
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installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
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}
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else
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else
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{
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installNewPlayerInterface(make_shared<CPlayerInterface>(color), color);
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humanPlayers++;
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@ -495,7 +495,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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// nm->giveActionCB(this);
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// nm->giveInfoCB(this);
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// nm->init();
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//
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//
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// erm = nm; //something tells me that there'll at most one module and it'll be ERM
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// }
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}
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@ -503,7 +503,7 @@ void CClient::newGame( CConnection *con, StartInfo *si )
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void CClient::serialize(COSer & h, const int version)
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{
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assert(h.saving);
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h & hotSeat;
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h & hotSeat;
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{
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ui8 players = playerint.size();
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h & players;
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@ -513,7 +513,7 @@ void CClient::serialize(COSer & h, const int version)
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LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
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assert(i->first == i->second->playerID);
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h & i->first & i->second->dllName & i->second->human;
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i->second->saveGame(h, version);
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i->second->saveGame(h, version);
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}
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}
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}
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@ -529,7 +529,7 @@ void CClient::serialize(CISer & h, const int version)
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for(int i=0; i < players; i++)
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{
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std::string dllname;
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PlayerColor pid;
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PlayerColor pid;
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bool isHuman = false;
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h & pid & dllname & isHuman;
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@ -541,7 +541,7 @@ void CClient::serialize(CISer & h, const int version)
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if(pid == PlayerColor::NEUTRAL)
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{
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
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//TODO? consider serialization
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//TODO? consider serialization
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continue;
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}
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else
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@ -582,7 +582,7 @@ void CClient::serialize(COSer & h, const int version, const std::set<PlayerColor
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LOG_TRACE_PARAMS(logGlobal, "Saving player %s interface", i->first);
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assert(i->first == i->second->playerID);
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h & i->first & i->second->dllName & i->second->human;
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i->second->saveGame(h, version);
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i->second->saveGame(h, version);
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}
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}
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}
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@ -598,7 +598,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
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for(int i=0; i < players; i++)
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{
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std::string dllname;
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PlayerColor pid;
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PlayerColor pid;
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bool isHuman = false;
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h & pid & dllname & isHuman;
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@ -611,7 +611,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
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{
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if(playerIDs.count(pid))
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installNewBattleInterface(CDynLibHandler::getNewBattleAI(dllname), pid);
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//TODO? consider serialization
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//TODO? consider serialization
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continue;
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}
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else
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@ -633,7 +633,7 @@ void CClient::serialize(CISer & h, const int version, const std::set<PlayerColor
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if(playerIDs.count(pid))
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installNewPlayerInterface(nInt, pid);
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nInt->loadGame(h, version);
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nInt->loadGame(h, version);
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}
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if(playerIDs.count(PlayerColor::NEUTRAL))
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@ -707,7 +707,7 @@ void CClient::battleStarted(const BattleInfo * info)
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{
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for(auto &battleCb : battleCallbacks)
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{
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if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
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if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
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|| battleCb.first >= PlayerColor::PLAYER_LIMIT)
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{
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battleCb.second->setBattle(info);
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@ -735,7 +735,7 @@ void CClient::battleStarted(const BattleInfo * info)
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{
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boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
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auto bi = new CBattleInterface(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero,
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Rect((screen->w - 800)/2,
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Rect((screen->w - 800)/2,
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(screen->h - 600)/2, 800, 600), att, def);
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GH.pushInt(bi);
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@ -798,7 +798,7 @@ void CClient::commenceTacticPhaseForInt(shared_ptr<CBattleGameInterface> battleI
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catch(...)
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{
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handleException();
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}
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}
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}
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void CClient::invalidatePaths()
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@ -822,7 +822,6 @@ const CPathsInfo * CClient::getPathsInfo(const CGHeroInstance *h)
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int CClient::sendRequest(const CPack *request, PlayerColor player)
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{
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static ui32 requestCounter = 0;
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ui32 requestID = requestCounter++;
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logNetwork->traceStream() << boost::format("Sending a request \"%s\". It'll have an ID=%d.")
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% typeid(*request).name() % requestID;
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@ -882,7 +881,7 @@ void CClient::installNewBattleInterface(shared_ptr<CBattleGameInterface> battleI
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boost::unique_lock<boost::recursive_mutex> un(*LOCPLINT->pim);
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PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
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if(!color)
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if(!color)
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privilagedBattleEventReceivers.push_back(battleInterface);
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battleints[colorUsed] = battleInterface;
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@ -954,7 +953,7 @@ CConnection * CServerHandler::connectToServer()
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#endif
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th.update(); //put breakpoint here to attach to server before it does something stupid
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CConnection *ret = justConnectToServer(settings["server"]["server"].String(), port);
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if(verbose)
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@ -1015,8 +1014,8 @@ CConnection * CServerHandler::justConnectToServer(const std::string &host, const
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try
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{
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logNetwork->infoStream() << "Establishing connection...";
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ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
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port.size() ? port : boost::lexical_cast<std::string>(settings["server"]["port"].Float()),
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ret = new CConnection( host.size() ? host : settings["server"]["server"].String(),
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port.size() ? port : boost::lexical_cast<std::string>(settings["server"]["port"].Float()),
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NAME);
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}
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catch(...)
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@ -460,7 +460,7 @@ ui16 CTypeList::getTypeID( const std::type_info *type, bool throws ) const
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std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to) const
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{
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if(from == to)
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if(!strcmp(from->name, to->name))
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return std::vector<CTypeList::TypeInfoPtr>();
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// Perform a simple BFS in the class hierarchy.
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@ -515,7 +515,7 @@ std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info
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{
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//This additional if is needed because getTypeDescriptor might fail if type is not registered
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// (and if casting is not needed, then registereing should no be required)
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if(*from == *to)
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if(!strcmp(from->name(), to->name()))
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return std::vector<CTypeList::TypeInfoPtr>();
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return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
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@ -86,7 +86,7 @@ struct TypeComparer
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#ifndef __APPLE__
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return a->before(*b);
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#else
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return std::string(a->name()) < std::string(b->name());
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return strcmp(a->name(), b->name()) < 0;
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#endif
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}
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};
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@ -106,6 +106,11 @@ struct PointerCaster : IPointerCaster
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{
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From * from = (From*)boost::any_cast<void*>(ptr);
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To * ret = dynamic_cast<To*>(from);
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if (ret == nullptr)
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{
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// Last resort when RTTI goes mad
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ret = static_cast<To*>(from);
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}
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return (void*)ret;
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}
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@ -117,6 +122,11 @@ struct PointerCaster : IPointerCaster
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{
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auto from = boost::any_cast<SmartPt>(ptr);
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auto ret = std::dynamic_pointer_cast<To>(from);
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if (!ret)
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{
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// Last resort when RTTI goes mad
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ret = std::static_pointer_cast<To>(from);
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}
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return ret;
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}
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catch(std::exception &e)
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@ -173,7 +183,7 @@ private:
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auto typesSequence = castSequence(fromArg, toArg);
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boost::any ptr = inputPtr;
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for(int i = 0; i < (int)typesSequence.size() - 1; i++)
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for(int i = 0; i < static_cast<int>(typesSequence.size()) - 1; i++)
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{
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auto &from = typesSequence[i];
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auto &to = typesSequence[i + 1];
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@ -182,7 +192,7 @@ private:
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THROW_FORMAT("Cannot find caster for conversion %s -> %s which is needed to cast %s -> %s", from->name % to->name % fromArg->name() % toArg->name());
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auto &caster = casters.at(castingPair);
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ptr = (*caster.*CastingFunction)(ptr); //Why does unique_ptr does not have operator->* ..?
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ptr = (*caster.*CastingFunction)(ptr); //Why does unique_ptr not have operator->* ..?
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}
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return ptr;
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@ -225,10 +235,14 @@ public:
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auto &baseType = typeid(typename std::remove_cv<TInput>::type);
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auto derivedType = getTypeInfo(inputPtr);
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if(baseType == *derivedType)
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return (void*)inputPtr;
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if (!strcmp(baseType.name(), derivedType->name()))
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{
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return const_cast<void*>(reinterpret_cast<const void*>(inputPtr));
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}
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return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>((void*)inputPtr, &baseType, derivedType));
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return boost::any_cast<void*>(castHelper<&IPointerCaster::castRawPtr>(
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const_cast<void*>(reinterpret_cast<const void*>(inputPtr)), &baseType,
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derivedType));
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}
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template<typename TInput>
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@ -237,7 +251,7 @@ public:
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auto &baseType = typeid(typename std::remove_cv<TInput>::type);
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auto derivedType = getTypeInfo(inputPtr.get());
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if(baseType == *derivedType)
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if (!strcmp(baseType.name(), derivedType->name()))
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return inputPtr;
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return castHelper<&IPointerCaster::castSharedPtr>(inputPtr, &baseType, derivedType);
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@ -653,16 +667,15 @@ public:
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};
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template <typename T>
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class CPointerSaver : public CBasicPointerSaver
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class CPointerSaver : public CBasicPointerSaver
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{
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public:
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void savePtr(CSaverBase &ar, const void *data) const override
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{
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{
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COSer &s = static_cast<COSer&>(ar);
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const T *ptr = static_cast<const T*>(data);
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const T *ptr = static_cast<const T*>(data);
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//T is most derived known type, it's time to call actual serialize
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const_cast<T&>(*ptr).serialize(s,version);
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const_cast<T*>(ptr)->serialize(s,version);
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}
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};
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@ -772,7 +785,7 @@ public:
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//write type identifier
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ui16 tid = typeList.getTypeID(data);
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*this << tid;
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*this << tid;
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this->savePointerHlp(tid, data);
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}
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