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Added workaround for weird SDL behavior that causes SDL to report text

input as active when app starts until first actual text input
This commit is contained in:
Ivan Savenko
2024-04-11 22:00:20 +03:00
parent 16c56cf6c5
commit 611249d11d
3 changed files with 10 additions and 1 deletions

View File

@@ -21,6 +21,13 @@
#include <SDL_events.h>
InputSourceText::InputSourceText()
{
// For whatever reason, in SDL text input is considered to be active by default at least on desktop platforms
// Apparently fixed in SDL3, but until then we need a workaround
SDL_StopTextInput();
}
void InputSourceText::handleEventTextInput(const SDL_TextInputEvent & text)
{
GH.events().dispatchTextInput(text.text);