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fix missing code + movement points used
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parent
eca04cbc54
commit
611d5daa0f
@ -71,6 +71,7 @@ StatisticDataSetEntry StatisticDataSet::createEntry(const PlayerState * ps, cons
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data.spentResourcesForArmy = gs->statistic.values.spentResourcesForArmy.count(ps->color) ? gs->statistic.values.spentResourcesForArmy.at(ps->color) : TResources();
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data.spentResourcesForBuildings = gs->statistic.values.spentResourcesForBuildings.count(ps->color) ? gs->statistic.values.spentResourcesForBuildings.at(ps->color) : TResources();
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data.tradeVolume = gs->statistic.values.tradeVolume.count(ps->color) ? gs->statistic.values.tradeVolume.at(ps->color) : TResources();
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data.movementPointsUsed = gs->statistic.values.movementPointsUsed.count(ps->color) ? gs->statistic.values.movementPointsUsed.at(ps->color) : 0;
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return data;
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}
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@ -106,7 +107,8 @@ std::string StatisticDataSet::toCsv()
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ss << "NumWinBattlesNeutral" << ";";
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ss << "NumWinBattlesPlayer" << ";";
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ss << "NumHeroSurrendered" << ";";
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ss << "NumHeroEscaped";
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ss << "NumHeroEscaped" << ";";
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ss << "MovementPointsUsed";
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for(auto & resource : resources)
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ss << ";" << GameConstants::RESOURCE_NAMES[resource];
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for(auto & resource : resources)
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@ -146,7 +148,8 @@ std::string StatisticDataSet::toCsv()
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ss << entry.numWinBattlesNeutral << ";";
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ss << entry.numWinBattlesPlayer << ";";
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ss << entry.numHeroSurrendered << ";";
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ss << entry.numHeroEscaped;
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ss << entry.numHeroEscaped << ";";
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ss << entry.movementPointsUsed;
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for(auto & resource : resources)
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ss << ";" << entry.resources[resource];
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for(auto & resource : resources)
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@ -52,6 +52,7 @@ struct DLL_LINKAGE StatisticDataSetEntry
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TResources spentResourcesForArmy;
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TResources spentResourcesForBuildings;
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TResources tradeVolume;
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si64 movementPointsUsed;
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template <typename Handler> void serialize(Handler &h)
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{
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@ -86,6 +87,7 @@ struct DLL_LINKAGE StatisticDataSetEntry
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h & spentResourcesForArmy;
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h & spentResourcesForBuildings;
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h & tradeVolume;
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h & movementPointsUsed;
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}
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};
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@ -109,6 +111,7 @@ public:
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std::map<PlayerColor, TResources> spentResourcesForArmy;
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std::map<PlayerColor, TResources> spentResourcesForBuildings;
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std::map<PlayerColor, TResources> tradeVolume;
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std::map<PlayerColor, si64> movementPointsUsed;
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template <typename Handler> void serialize(Handler &h)
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{
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@ -118,6 +121,10 @@ public:
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h & numWinBattlesPlayer;
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h & numHeroSurrendered;
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h & numHeroEscaped;
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h & spentResourcesForArmy;
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h & spentResourcesForBuildings;
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h & tradeVolume;
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h & movementPointsUsed;
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}
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};
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ValueStorage values;
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@ -1351,6 +1351,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveme
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turnTimerHandler->setEndTurnAllowed(h->getOwner(), !movingOntoWater && !movingOntoObstacle);
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doMove(TryMoveHero::SUCCESS, lookForGuards, visitDest, LEAVING_TILE);
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gs->statistic.values.movementPointsUsed[asker] += tmh.movePoints;
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return true;
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}
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}
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