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Revert only launcher saving to settings.json from PR441
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parent
51229e88b2
commit
6174df0a72
@ -36,7 +36,7 @@ void MainWindow::load()
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QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
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settings.init(true);
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settings.init();
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}
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MainWindow::MainWindow(QWidget * parent)
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@ -51,12 +51,11 @@ SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>:
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SettingsStorage::SettingsStorage():
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write(NodeAccessor<Settings>(*this, std::vector<std::string>() )),
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listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() )),
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autoSaveConfig(false)
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listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() ))
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{
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}
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void SettingsStorage::init(bool autoSave)
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void SettingsStorage::init()
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{
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std::string confName = "config/settings.json";
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@ -68,7 +67,6 @@ void SettingsStorage::init(bool autoSave)
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JsonUtils::maximize(config, "vcmi:settings");
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JsonUtils::validate(config, "vcmi:settings", "settings");
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autoSaveConfig = autoSave;
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}
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void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath)
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@ -76,14 +74,12 @@ void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath
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for(SettingsListener * listener : listeners)
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listener->nodeInvalidated(changedPath);
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if(autoSaveConfig)
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{
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JsonNode savedConf = config;
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savedConf.Struct().erase("session");
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JsonUtils::minimize(savedConf, "vcmi:settings");
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FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::out | std::ofstream::trunc);
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file << savedConf.toJson();
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}
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}
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JsonNode & SettingsStorage::getNode(std::vector<std::string> path)
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@ -32,7 +32,6 @@ class DLL_LINKAGE SettingsStorage
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std::set<SettingsListener*> listeners;
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JsonNode config;
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bool autoSaveConfig;
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JsonNode & getNode(std::vector<std::string> path);
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@ -43,7 +42,7 @@ class DLL_LINKAGE SettingsStorage
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public:
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// Initialize config structure
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SettingsStorage();
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void init(bool autoSave=false);
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void init();
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// Get write access to config node at path
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const NodeAccessor<Settings> write;
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