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Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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@@ -50,7 +50,7 @@ public:
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void giveExperience(const CGHeroInstance * hero, TExpType val) override {}
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
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void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
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void showBlockingDialog(BlockingDialog *iw) override {}
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void showBlockingDialog(const IObjectInterface * caller, BlockingDialog *iw) override {}
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void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window
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void showTeleportDialog(TeleportDialog *iw) override {}
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void showObjectWindow(const CGObjectInstance * object, EOpenWindowMode window, const CGHeroInstance * visitor, bool addQuery) override {};
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