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Spawn ship placed outside map if it has visitable position inside map
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@@ -676,8 +676,22 @@ DLL_LINKAGE void GiveHero::applyGs(CGameState *gs)
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DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
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DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
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{
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{
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const TerrainTile &t = gs->map->getTile(pos);
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ETerrainType terrainType;
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ETerrainType terrainType = t.terType;
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if(ID == Obj::BOAT && !gs->isInTheMap(pos)) //special handling for bug #3060 - pos outside map but visitablePos is not
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{
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CGObjectInstance testObject = CGObjectInstance();
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testObject.pos = pos;
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testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(ETerrainType::WATER).front();
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const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
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assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
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}
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else
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{
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const TerrainTile & t = gs->map->getTile(pos);
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terrainType = t.terType;
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}
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CGObjectInstance *o = nullptr;
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CGObjectInstance *o = nullptr;
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switch(ID)
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switch(ID)
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