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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Fixed a few CWE-457
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parent
27b853618c
commit
6196ae7fca
@ -577,6 +577,7 @@ void CTextInput::numberFilter(std::string & text, const std::string & oldText, i
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CFocusable::CFocusable()
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{
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focus = false;
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focusables.push_back(this);
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}
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@ -86,6 +86,7 @@ static void setScrollingCursor(ui8 direction)
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CTerrainRect::CTerrainRect()
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: fadeSurface(nullptr),
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lastRedrawStatus(EMapAnimRedrawStatus::OK),
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fadeAnim(new CFadeAnimation()),
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curHoveredTile(-1,-1,-1),
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currentPath(nullptr)
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@ -43,7 +43,7 @@ enum class EAdvMapMode
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class CAdventureOptions : public CWindowObject
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{
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public:
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CButton *exit, *viewWorld, *puzzle, *dig, *scenInfo, *replay;
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CButton *exit, *viewWorld, *puzzle, *dig, *scenInfo/*, *replay*/;
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CAdventureOptions();
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static void showScenarioInfo();
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@ -1014,6 +1014,7 @@ CCreaInfo::CCreaInfo(Point position, const CGTownInstance *Town, int Level, bool
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level = -1;
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label = nullptr;
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picture = nullptr;
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creature = nullptr;
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return;//No creature
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}
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addUsedEvents(LCLICK | RCLICK | HOVER);
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@ -1125,6 +1126,8 @@ CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance* Town, bool townHa
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pos.y += posY;
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int buildID;
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picture = nullptr;
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if (townHall)
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{
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buildID = 10 + town->hallLevel();
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@ -1134,7 +1137,7 @@ CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance* Town, bool townHa
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{
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buildID = 6 + town->fortLevel();
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if (buildID == 6)
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return;
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return;//FIXME: suspicious statement, fix or comment
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picture = new CAnimImage("ITMCL.DEF", town->fortLevel()-1);
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}
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building = town->town->buildings.at(BuildingID(buildID));
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@ -1302,11 +1305,11 @@ CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance *
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static int panelIndex[12] = { 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3};
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static int iconIndex[12] = {-1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1};
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picture = new CAnimImage(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
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panel = new CAnimImage("TPTHBAR", panelIndex[state], 0, 1, 73);
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if ( iconIndex[state] >=0 )
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icon = new CAnimImage("TPTHCHK", iconIndex[state], 0, 136, 56);
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label = new CLabel(75, 81, FONT_SMALL, CENTER, Colors::WHITE, building->Name());
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new CAnimImage(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
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new CAnimImage("TPTHBAR", panelIndex[state], 0, 1, 73);
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if (iconIndex[state] >=0)
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new CAnimImage("TPTHCHK", iconIndex[state], 0, 136, 56);
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new CLabel(75, 81, FONT_SMALL, CENTER, Colors::WHITE, building->Name());
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//todo: add support for all possible states
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if(state >= EBuildingState::BUILDING_ERROR)
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@ -1427,12 +1430,12 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
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std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->Name());
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std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->Name());
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buy = new CButton(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&]{ buyFunc(); }, SDLK_RETURN);
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CButton * buy = new CButton(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&]{ buyFunc(); }, SDLK_RETURN);
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buy->borderColor = Colors::METALLIC_GOLD;
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cancel = new CButton(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&] { close();}, SDLK_ESCAPE);
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cancel->borderColor = Colors::METALLIC_GOLD;
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buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
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CButton * cancel = new CButton(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&] { close();}, SDLK_ESCAPE);
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cancel->borderColor = Colors::METALLIC_GOLD;
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}
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}
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@ -1597,10 +1600,11 @@ CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance *
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addUsedEvents(LCLICK | RCLICK | HOVER);//Activate only if dwelling is present
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icons = new CPicture("TPCAINFO", 261, 3);
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if (getMyBuilding() != nullptr)
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{
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buildingPic = new CAnimImage(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
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dwellingName = new CLabel(78, 101, FONT_SMALL, CENTER, Colors::WHITE, getMyBuilding()->Name());
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new CAnimImage(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
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new CLabel(78, 101, FONT_SMALL, CENTER, Colors::WHITE, getMyBuilding()->Name());
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if (vstd::contains(town->builtBuildings, getMyBuilding()->bid))
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{
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@ -1613,8 +1617,8 @@ CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance *
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if (getMyCreature() != nullptr)
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{
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hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->namePl);
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creatureAnim = new CCreaturePic(159, 4, getMyCreature(), false);
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creatureName = new CLabel(78, 11, FONT_SMALL, CENTER, Colors::WHITE, getMyCreature()->namePl);
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new CCreaturePic(159, 4, getMyCreature(), false);
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new CLabel(78, 11, FONT_SMALL, CENTER, Colors::WHITE, getMyCreature()->namePl);
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Rect sizes(287, 4, 96, 18);
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values.push_back(new LabeledValue(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->Attack()));
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@ -240,12 +240,6 @@ class CHallInterface : public CWindowObject
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const CBuilding * building;
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ui32 state;//Buildings::EBuildStructure enum
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CAnimImage * picture;
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CAnimImage * panel;
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CAnimImage * icon;
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CLabel * label;
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public:
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CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building);
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void hover(bool on) override;
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@ -270,12 +264,8 @@ class CBuildWindow: public CWindowObject
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const CGTownInstance *town;
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const CBuilding *building;
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CButton *buy;
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CButton *cancel;
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std::string getTextForState(int state);
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void buyFunc();
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public:
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CBuildWindow(const CGTownInstance *Town, const CBuilding * building, int State, bool rightClick); //c-tor
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};
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@ -303,14 +293,10 @@ class CFortScreen : public CWindowObject
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int level;
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std::string hoverText;
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CLabel * creatureName;
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CLabel * dwellingName;
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CLabel * availableCount;
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std::vector<LabeledValue*> values;
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CPicture *icons;
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CAnimImage * buildingPic;
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CCreaturePic *creatureAnim;
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const CCreature * getMyCreature();
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const CBuilding * getMyBuilding();
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@ -103,7 +103,7 @@ StackWindowInfo::StackWindowInfo():
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void CStackWindow::CWindowSection::createBackground(std::string path)
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{
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background = new CPicture("stackWindow/" + path);
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CPicture * background = new CPicture("stackWindow/" + path);
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pos = background->pos;
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}
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@ -49,8 +49,6 @@ class CStackWindow : public CWindowObject
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{
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CStackWindow *parent;
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CPicture *background;
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void createBackground(std::string path);
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void createBonusItem(size_t index, Point position);
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@ -1771,11 +1771,10 @@ void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::str
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if (titlePic)
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{
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titleImage = titlePic;
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addChild(titleImage);
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titleImage->recActions = defActions;
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titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
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titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
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addChild(titlePic);
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titlePic->recActions = defActions;
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titlePic->pos.x = pos.w/2 + pos.x - titlePic->pos.w/2;
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titlePic->pos.y =75 + pos.y - titlePic->pos.h/2;
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}
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list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
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Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
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@ -161,7 +161,6 @@ class CObjectListWindow : public CWindowObject
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CLabel * descr;
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CListBox * list;
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CIntObject * titleImage;//title image (castle gate\town portal picture)
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CButton *ok, *exit;
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std::vector< std::pair<int, std::string> > items;//all items present in list
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@ -243,7 +242,6 @@ public:
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} *h1, *h2; //recruitable heroes
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CGStatusBar *bar; //tavern's internal status bar
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int selected;//0 (left) or 1 (right)
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int oldSelected;//0 (left) or 1 (right)
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@ -47,7 +47,6 @@ public:
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CTextBox *text;
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std::vector<CButton *> buttons;
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std::vector<CComponent*> components;
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CSlider *slider;
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void setDelComps(bool DelComps);
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virtual void close();
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