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Allow dialogs when in battle interface
But also it is not our turn
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@ -1010,7 +1010,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector
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}
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std::shared_ptr<CInfoWindow> temp = CInfoWindow::create(text, playerID, components);
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if (makingTurn && GH.windows().count() > 0 && LOCPLINT == this)
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if ((makingTurn || battleInt) && GH.windows().count() > 0 && LOCPLINT == this)
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{
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CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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showingDialog->setBusy();
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