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Re-enabled video player, should now work with SDL 2
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parent
47979d28bb
commit
6205d07223
2
Global.h
2
Global.h
@ -16,8 +16,6 @@
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// Fixed width bool data type is important for serialization
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// Fixed width bool data type is important for serialization
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static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
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static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
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# define DISABLE_VIDEO
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#if defined _M_X64 && defined _WIN32 //Win64 -> cannot load 32-bit DLLs for video handling
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#if defined _M_X64 && defined _WIN32 //Win64 -> cannot load 32-bit DLLs for video handling
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# define DISABLE_VIDEO
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# define DISABLE_VIDEO
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#endif
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#endif
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@ -605,7 +605,11 @@ CVideoPlayer::CVideoPlayer()
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frame = nullptr;
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frame = nullptr;
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codec = nullptr;
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codec = nullptr;
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sws = nullptr;
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sws = nullptr;
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#ifdef VCMI_SDL1
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overlay = nullptr;
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overlay = nullptr;
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#else
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texture = nullptr;
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#endif
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dest = nullptr;
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dest = nullptr;
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context = nullptr;
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context = nullptr;
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@ -708,8 +712,13 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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// Allocate a place to put our YUV image on that screen
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// Allocate a place to put our YUV image on that screen
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if (useOverlay)
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if (useOverlay)
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{
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{
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#ifdef VCMI_SDL1
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overlay = SDL_CreateYUVOverlay(codecContext->width, codecContext->height,
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overlay = SDL_CreateYUVOverlay(codecContext->width, codecContext->height,
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SDL_YV12_OVERLAY, screen);
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SDL_YV12_OVERLAY, screen);
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#else
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texture = SDL_CreateTexture( mainRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STATIC, codecContext->width, codecContext->height);
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#endif
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}
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}
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else
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else
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{
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{
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@ -718,13 +727,18 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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destRect.w = codecContext->width;
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destRect.w = codecContext->width;
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destRect.h = codecContext->height;
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destRect.h = codecContext->height;
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}
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}
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#ifdef VCMI_SDL1
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if (overlay == nullptr && dest == nullptr)
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if (overlay == nullptr && dest == nullptr)
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return false;
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return false;
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// Convert the image into YUV format that SDL uses
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if (overlay)
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if (overlay)
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{
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#else
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if (texture == nullptr && dest == nullptr)
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return false;
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if (texture)
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#endif
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{ // Convert the image into YUV format that SDL uses
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sws = sws_getContext(codecContext->width, codecContext->height,
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sws = sws_getContext(codecContext->width, codecContext->height,
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codecContext->pix_fmt, codecContext->width, codecContext->height,
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codecContext->pix_fmt, codecContext->width, codecContext->height,
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PIX_FMT_YUV420P, SWS_BICUBIC, nullptr, nullptr, nullptr);
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PIX_FMT_YUV420P, SWS_BICUBIC, nullptr, nullptr, nullptr);
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@ -812,6 +826,7 @@ bool CVideoPlayer::nextFrame()
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{
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{
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AVPicture pict;
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AVPicture pict;
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#ifdef VCMI_SDL1
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if (overlay) {
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if (overlay) {
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SDL_LockYUVOverlay(overlay);
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SDL_LockYUVOverlay(overlay);
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@ -827,6 +842,18 @@ bool CVideoPlayer::nextFrame()
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0, codecContext->height, pict.data, pict.linesize);
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0, codecContext->height, pict.data, pict.linesize);
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SDL_UnlockYUVOverlay(overlay);
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SDL_UnlockYUVOverlay(overlay);
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#else
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if (texture) {
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avpicture_alloc(&pict, AV_PIX_FMT_YUV420P, codecContext->width, codecContext->height);
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sws_scale(sws, frame->data, frame->linesize,
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0, codecContext->height, pict.data, pict.linesize);
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SDL_UpdateYUVTexture(texture, NULL, pict.data[0], pict.linesize[0],
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pict.data[1], pict.linesize[1],
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pict.data[2], pict.linesize[2]);
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avpicture_free(&pict);
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#endif
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}
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}
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else
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else
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{
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{
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@ -902,11 +929,21 @@ void CVideoPlayer::close()
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sws = nullptr;
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sws = nullptr;
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}
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}
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#ifdef VCMI_SDL1
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if (overlay)
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if (overlay)
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{
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{
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SDL_FreeYUVOverlay(overlay);
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SDL_FreeYUVOverlay(overlay);
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overlay = nullptr;
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overlay = nullptr;
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}
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}
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#else
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if (texture)
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{
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SDL_DestroyTexture(texture);
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texture = nullptr;
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}
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#endif
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if (dest)
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if (dest)
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{
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{
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@ -960,7 +997,13 @@ bool CVideoPlayer::playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey)
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if(stopOnKey && keyDown())
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if(stopOnKey && keyDown())
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return false;
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return false;
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#ifdef VCMI_SDL1
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SDL_DisplayYUVOverlay(overlay, &pos);
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SDL_DisplayYUVOverlay(overlay, &pos);
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#else
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SDL_RenderCopy(mainRenderer, texture, NULL, NULL);
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SDL_RenderPresent(mainRenderer);
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#endif
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// Wait 3 frames
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// Wait 3 frames
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GH.mainFPSmng->framerateDelay();
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GH.mainFPSmng->framerateDelay();
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@ -242,7 +242,12 @@ class CVideoPlayer : public IMainVideoPlayer
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AVIOContext * context;
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AVIOContext * context;
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// Destination. Either overlay or dest.
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// Destination. Either overlay or dest.
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SDL_Overlay *overlay;
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#ifdef VCMI_SDL1
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SDL_Overlay overlay;
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#else
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SDL_Texture *texture;
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#endif
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SDL_Surface *dest;
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SDL_Surface *dest;
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SDL_Rect destRect; // valid when dest is used
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SDL_Rect destRect; // valid when dest is used
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SDL_Rect pos; // destination on screen
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SDL_Rect pos; // destination on screen
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@ -222,7 +222,6 @@ std::vector<std::string> VCMIDirs::dataPaths() const
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{
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{
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std::string dataDirsEnv = getenv("XDG_DATA_DIRS");
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std::string dataDirsEnv = getenv("XDG_DATA_DIRS");
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std::vector<std::string> dataDirs;
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std::vector<std::string> dataDirs;
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std::cout << dataDirsEnv;
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boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
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boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
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for (auto & entry : boost::adaptors::reverse(dataDirs))
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for (auto & entry : boost::adaptors::reverse(dataDirs))
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ret.push_back(entry + "/vcmi");
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ret.push_back(entry + "/vcmi");
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