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- Corrected guard types
- Corrected town positions
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@@ -222,6 +222,10 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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{
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::LAST_ITEM));
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}
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//rectangular maps are the future of gaming
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//setHeight(20);
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//setWidth(50);
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}
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void CMapGenOptions::updatePlayers()
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