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optimized hero list updating
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@ -1004,7 +1004,7 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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//move finished
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CGI->mh->recalculateHideVisPosUnderObj(details.ho, true);
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adventureInt->minimap.draw();
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adventureInt->heroList.draw();
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adventureInt->heroList.updateMove(ho);
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}
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void CPlayerInterface::heroKilled(const CGHeroInstance*)
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{
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