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Fix potential concurrenccy issues
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@@ -27,6 +27,7 @@ class TurnTimerHandler
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const int turnTimePropagateFrequencyCrit = 1000;
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const int turnTimePropagateThreshold = 3000;
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std::map<PlayerColor, TurnTimerInfo> timers;
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std::recursive_mutex mx;
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public:
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TurnTimerHandler(CGameHandler &);
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