mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Allow ingame console to use clientside commands and print output
This commit is contained in:
parent
b1c008179d
commit
622e012fcf
@ -32,6 +32,7 @@
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#include "../lib/ScriptHandler.h"
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#endif
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bool ClientCommandManager::currentCallFromIngameConsole;
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void ClientCommandManager::handleGoSolo()
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{
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@ -40,7 +41,7 @@ void ClientCommandManager::handleGoSolo()
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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if(!CSH->client)
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{
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std::cout << "Game is not in playing state";
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printCommandMessage("Game is not in playing state");
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return;
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}
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PlayerColor color;
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@ -61,7 +62,7 @@ void ClientCommandManager::handleGoSolo()
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if(elem.second.human)
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{
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auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(elem.first), false);
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logNetwork->info("Player %s will be lead by %s", elem.first, AiToGive);
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printCommandMessage("Player " + elem.first.getStr() + " will be lead by " + AiToGive, ELogLevel::INFO);
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CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
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}
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}
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@ -76,7 +77,7 @@ void ClientCommandManager::handleControlAi(const std::string &colorName)
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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if(!CSH->client)
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{
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std::cout << "Game is not in playing state";
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printCommandMessage("Game is not in playing state");
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return;
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}
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PlayerColor color;
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@ -98,18 +99,19 @@ void ClientCommandManager::handleControlAi(const std::string &colorName)
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giveTurn(color);
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}
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#ifndef VCMI_IOS
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void ClientCommandManager::processCommand(const std::string &message)
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void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole)
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{
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std::istringstream readed;
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readed.str(message);
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std::string commandName;
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readed >> commandName;
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currentCallFromIngameConsole = calledFromIngameConsole;
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// Check mantis issue 2292 for details
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// if(LOCPLINT && LOCPLINT->cingconsole)
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// LOCPLINT->cingconsole->print(message);
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if(message==std::string("die, fool"))
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{
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exit(EXIT_SUCCESS);
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@ -130,7 +132,7 @@ void ClientCommandManager::processCommand(const std::string &message)
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LOCPLINT->castleInt->activate();
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break;
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default:
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logGlobal->error("Wrong argument specified!");
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printCommandMessage("Wrong argument specified!", ELogLevel::ERROR);
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}
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}
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else if(commandName == "redraw")
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@ -139,14 +141,14 @@ void ClientCommandManager::processCommand(const std::string &message)
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}
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else if(commandName == "screen")
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{
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std::cout << "Screenbuf points to ";
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printCommandMessage("Screenbuf points to ");
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if(screenBuf == screen)
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logGlobal->error("screen");
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printCommandMessage("screen", ELogLevel::ERROR);
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else if(screenBuf == screen2)
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logGlobal->error("screen2");
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printCommandMessage("screen2", ELogLevel::ERROR);
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else
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logGlobal->error("?!?");
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printCommandMessage("?!?", ELogLevel::ERROR);
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SDL_SaveBMP(screen, "Screen_c.bmp");
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SDL_SaveBMP(screen2, "Screen2_c.bmp");
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@ -155,7 +157,7 @@ void ClientCommandManager::processCommand(const std::string &message)
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{
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if(!CSH->client)
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{
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std::cout << "Game is not in playing state";
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printCommandMessage("Game is not in playing state");
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return;
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}
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std::string fname;
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@ -173,7 +175,7 @@ void ClientCommandManager::processCommand(const std::string &message)
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{
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//TODO: to be replaced with "VLC->generaltexth->dumpAllTexts();" due to https://github.com/vcmi/vcmi/pull/1329 merge:
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std::cout << "Command accepted.\t";
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath();
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@ -201,12 +203,12 @@ void ClientCommandManager::processCommand(const std::string &message)
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extractVector(VLC->generaltexth->jktexts, "jkTexts");
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extractVector(VLC->generaltexth->arraytxt, "arrayTexts");
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std::cout << "\rExtracting done :)\n";
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std::cout << " Extracted files can be found in " << outPath << " directory\n";
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in" + outPath.string() + " directory\n");
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}
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else if(message=="get config")
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{
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std::cout << "Command accepted.\t";
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath() / "configuration";
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@ -241,13 +243,13 @@ void ClientCommandManager::processCommand(const std::string &message)
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}
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}
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std::cout << "\rExtracting done :)\n";
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std::cout << " Extracted files can be found in " << outPath << " directory\n";
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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#if SCRIPTING_ENABLED
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else if(message=="get scripts")
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{
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std::cout << "Command accepted.\t";
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath() / "scripts";
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@ -264,13 +266,13 @@ void ClientCommandManager::processCommand(const std::string &message)
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boost::filesystem::ofstream file(filePath);
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file << script->getSource();
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}
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std::cout << "\rExtracting done :)\n";
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std::cout << " Extracted files can be found in " << outPath << " directory\n";
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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#endif
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else if(message=="get txt")
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{
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std::cout << "Command accepted.\t";
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printCommandMessage("Command accepted.\t");
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const boost::filesystem::path outPath =
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VCMIDirs::get().userExtractedPath();
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@ -293,8 +295,8 @@ void ClientCommandManager::processCommand(const std::string &message)
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file.write((char*)text.first.get(), text.second);
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}
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std::cout << "\rExtracting done :)\n";
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std::cout << " Extracted files can be found in " << outPath << " directory\n";
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printCommandMessage("\rExtracting done :)\n");
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printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
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}
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else if(commandName == "crash")
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{
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@ -305,7 +307,7 @@ void ClientCommandManager::processCommand(const std::string &message)
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else if(commandName == "mp" && adventureInt)
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{
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if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
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std::cout << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
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printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
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}
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else if(commandName == "bonuses")
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{
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@ -318,15 +320,15 @@ void ClientCommandManager::processCommand(const std::string &message)
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ss << b;
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return ss.str();
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};
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std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
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<< format(adventureInt->selection->getBonusList()) << std::endl;
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printCommandMessage("Bonuses of " + adventureInt->selection->getObjectName() + "\n");
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printCommandMessage(format(adventureInt->selection->getBonusList()) + "\n");
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std::cout << "\nInherited bonuses:\n";
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printCommandMessage("\nInherited bonuses:\n");
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TCNodes parents;
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adventureInt->selection->getParents(parents);
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for(const CBonusSystemNode *parent : parents)
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{
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std::cout << "\nBonuses from " << typeid(*parent).name() << std::endl << format(*parent->getAllBonuses(Selector::all, Selector::all)) << std::endl;
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printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
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}
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}
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else if(commandName == "not dialog")
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@ -341,7 +343,7 @@ void ClientCommandManager::processCommand(const std::string &message)
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if(const CIntObject * obj = dynamic_cast<const CIntObject *>(childPtr))
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printInfoAboutInterfaceObject(obj, 0);
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else
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std::cout << typeid(childPtr).name() << std::endl;
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printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
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}
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}
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else if(commandName == "tell")
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@ -354,7 +356,7 @@ void ClientCommandManager::processCommand(const std::string &message)
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for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
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if(h->type->ID.getNum() == id1)
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if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
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std::cout << a->nodeName();
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printCommandMessage(a->nodeName());
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}
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}
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else if (commandName == "set")
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@ -369,12 +371,12 @@ void ClientCommandManager::processCommand(const std::string &message)
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if (value == "on")
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{
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config->Bool() = true;
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logGlobal->info("Option %s enabled!", what);
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printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
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}
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else if (value == "off")
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{
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config->Bool() = false;
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logGlobal->info("Option %s disabled!", what);
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printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
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}
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}
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else if(commandName == "unlock")
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@ -408,26 +410,26 @@ void ClientCommandManager::processCommand(const std::string &message)
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outFile.write((char*)data.first.get(), data.second);
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}
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else
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logGlobal->error("File not found!");
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printCommandMessage("File not found!", ELogLevel::ERROR);
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}
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else if(commandName == "setBattleAI")
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{
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std::string fname;
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readed >> fname;
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std::cout << "Will try loading that AI to see if it is correct name...\n";
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printCommandMessage("Will try loading that AI to see if it is correct name...\n");
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try
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{
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if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
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{
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Settings neutralAI = settings.write["server"]["neutralAI"];
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neutralAI->String() = fname;
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std::cout << "Setting changed, from now the battle ai will be " << fname << "!\n";
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printCommandMessage("Setting changed, from now the battle ai will be " + fname + "!\n");
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}
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}
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catch(std::exception &e)
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{
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logGlobal->warn("Failed opening %s: %s", fname, e.what());
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logGlobal->warn("Setting not changed, AI not found or invalid!");
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printCommandMessage("Failed opening " + fname + ": " + e.what(), ELogLevel::WARN);
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printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
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}
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}
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@ -455,7 +457,6 @@ void ClientCommandManager::processCommand(const std::string &message)
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LOCPLINT->cb->sendMessage(message);
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}*/
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}
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#endif
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void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
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{
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@ -474,7 +475,7 @@ void ClientCommandManager::removeGUI()
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GH.listInt.clear();
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GH.objsToBlit.clear();
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GH.statusbar = nullptr;
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logGlobal->info("Removed GUI.");
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printCommandMessage("Removed GUI.", ELogLevel::INFO);
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LOCPLINT = nullptr;
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}
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@ -503,8 +504,44 @@ void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj,
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sbuffer << "inactive";
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sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
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sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
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logGlobal->info(sbuffer.str());
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printCommandMessage(sbuffer.str(), ELogLevel::INFO);
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for(const CIntObject *child : obj->children)
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printInfoAboutInterfaceObject(child, level+1);
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}
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void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
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{
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switch(messageType)
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{
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case ELogLevel::NOT_SET:
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std::cout << commandMessage;
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break;
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case ELogLevel::TRACE:
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logGlobal->trace(commandMessage);
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break;
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case ELogLevel::DEBUG:
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logGlobal->debug(commandMessage);
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break;
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case ELogLevel::INFO:
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logGlobal->info(commandMessage);
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break;
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case ELogLevel::WARN:
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logGlobal->warn(commandMessage);
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break;
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case ELogLevel::ERROR:
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logGlobal->error(commandMessage);
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break;
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default:
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std::cout << commandMessage;
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break;
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}
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if(currentCallFromIngameConsole)
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{
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if(LOCPLINT && LOCPLINT->cingconsole)
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{
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LOCPLINT->cingconsole->print(commandMessage);
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}
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}
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}
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@ -15,13 +15,16 @@ class CIntObject;
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class ClientCommandManager
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{
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static bool currentCallFromIngameConsole;
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static void giveTurn(const PlayerColor &color);
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static void removeGUI();
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static void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
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public:
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#ifndef VCMI_IOS
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static void processCommand(const std::string &message);
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#endif
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static void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
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static void handleGoSolo();
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static void handleControlAi(const std::string &colorName);
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public:
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ClientCommandManager() = delete;
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static void processCommand(const std::string &message, bool calledFromIngameConsole);
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};
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@ -48,6 +48,7 @@
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/NetPacksBase.h"
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#include "../../lib/StringConstants.h"
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#include "ClientCommandManager.h"
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CList::CListItem::CListItem(CList * Parent)
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: CIntObject(LCLICK | RCLICK | HOVER),
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@ -1144,15 +1145,18 @@ void CInGameConsole::startEnteringText()
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GH.statusbar->setEnteredText(enteredText);
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}
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void CInGameConsole::endEnteringText(bool printEnteredText)
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void CInGameConsole::endEnteringText(bool processEnteredText)
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{
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captureAllKeys = false;
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prevEntDisp = -1;
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if(printEnteredText)
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if(processEnteredText)
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{
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std::string txt = enteredText.substr(0, enteredText.size()-1);
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LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
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previouslyEntered.push_back(txt);
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boost::thread clientCommandThread(ClientCommandManager::processCommand, txt, true);
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clientCommandThread.join();
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}
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enteredText.clear();
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void textEdited(const SDL_TextEditingEvent & event) override;
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void startEnteringText();
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void endEnteringText(bool printEnteredText);
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void endEnteringText(bool processEnteredText);
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void refreshEnteredText();
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CInGameConsole();
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@ -230,7 +230,7 @@ int CConsoleHandler::run()
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{
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if ( getline(std::cin, buffer).good() )
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if ( cb && *cb )
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(*cb)(buffer);
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(*cb)(buffer, false);
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}
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else
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boost::this_thread::sleep(boost::posix_time::millisec(100));
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@ -239,7 +239,7 @@ int CConsoleHandler::run()
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#else
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std::getline(std::cin, buffer);
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if ( cb && *cb )
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(*cb)(buffer);
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(*cb)(buffer, false);
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#endif
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}
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return -1;
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@ -263,7 +263,7 @@ CConsoleHandler::CConsoleHandler() : thread(nullptr)
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#else
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defColor = "\x1b[0m";
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#endif
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cb = new std::function<void(const std::string &)>;
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cb = new std::function<void(const std::string &, bool)>;
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}
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CConsoleHandler::~CConsoleHandler()
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{
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@ -76,7 +76,7 @@ public:
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#endif
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}
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std::function<void(const std::string &)> *cb; //function to be called when message is received
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std::function<void(const std::string &, bool)> *cb; //function to be called when message is received
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private:
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int run();
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