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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

All translatable strings now have language identifier

This commit is contained in:
Ivan Savenko
2023-02-09 15:03:49 +02:00
parent 84fa19dadf
commit 623cae7d47
16 changed files with 178 additions and 103 deletions

View File

@@ -211,7 +211,7 @@ CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode &
CSkill * skill = new CSkill(SecondarySkill((si32)index), identifier);
skill->modScope = scope;
VLC->generaltexth->registerString(skill->getNameTextID(), json["name"].String());
VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"].String());
switch(json["gainChance"].getType())
{
case JsonNode::JsonType::DATA_INTEGER:
@@ -236,7 +236,7 @@ CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode &
skill->addNewBonus(bonus, level);
}
CSkill::LevelInfo & skillAtLevel = skill->at(level);
VLC->generaltexth->registerString(skill->getDescriptionTextID(level), levelNode["description"].String());
VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"].String());
skillAtLevel.iconSmall = levelNode["images"]["small"].String();
skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
skillAtLevel.iconLarge = levelNode["images"]["large"].String();