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- Fixed unserialized GrowingArtifact, causing crash

- An attempt to teach AI completing quests
- Gathering army is now continuous, abstract goal
- Lots of fixes and tweaks in AI
This commit is contained in:
DjWarmonger
2012-07-18 10:10:14 +00:00
parent b86706d58c
commit 624908e403
6 changed files with 211 additions and 26 deletions

View File

@ -4539,10 +4539,10 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
if (firstVisit)
{
isCustom = isCustomFirst;
cb->setObjProperty (id, 10, 1);
cb->setObjProperty (id, 10, IN_PROGRESS);
AddQuest aq;
aq.quest = QuestInfo (this, this, pos);
aq.quest = QuestInfo (this, this, visitablePos());
aq.player = h->tempOwner;
cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
}
@ -4632,7 +4632,8 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
default:
break;
}
cb->setObjProperty(id,11,0); //no more mission available
cb->setObjProperty (id, 10, COMPLETE); //mission complete - for AI
cb->setObjProperty (id, 11, 0); //no more mission available - redundant?
completeQuest(h); //make sure to remove QuestQuard at the very end
}
}
@ -6344,7 +6345,7 @@ void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
cb->showInfoDialog (&iw);
AddQuest aq;
aq.quest = QuestInfo (this, this, pos);
aq.quest = QuestInfo (this, this, visitablePos());
aq.player = h->tempOwner;
cb->sendAndApply (&aq);
//TODO: add this quest only once OR check for multiple instances later
@ -6367,7 +6368,7 @@ void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passabi
cb->showInfoDialog(&iw);
AddQuest aq;
aq.quest = QuestInfo (this, this, pos);
aq.quest = QuestInfo (this, this, visitablePos());
aq.player = h->tempOwner;
cb->sendAndApply (&aq);
}