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Split massive CMap.h a bit
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@@ -12,9 +12,13 @@
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VCMI_LIB_NAMESPACE_BEGIN
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#include "../ResourceSet.h"
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class TerrainType;
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class RiverType;
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class RoadType;
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class CGObjectInstance;
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class CGTownInstance;
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/// The map event is an event which e.g. gives or takes resources of a specific
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/// amount to/from players and can appear regularly or once a time.
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