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Split massive CMap.h a bit
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@@ -13,12 +13,14 @@
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#include "CMap.h"
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#include "MapReaderH3M.h"
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#include "MapFormat.h"
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#include "../CCreatureHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSkillHandler.h"
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#include "../CStopWatch.h"
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#include "../CModHandler.h"
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#include "../GameSettings.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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@@ -107,7 +109,7 @@ void CMapLoaderH3M::init()
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readRumors();
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readPredefinedHeroes();
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readTerrain();
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readDefInfo();
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readObjectTemplates();
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readObjects();
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readEvents();
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@@ -911,7 +913,7 @@ void CMapLoaderH3M::readTerrain()
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}
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}
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void CMapLoaderH3M::readDefInfo()
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void CMapLoaderH3M::readObjectTemplates()
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{
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uint32_t defAmount = reader->readUInt32();
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