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Split massive CMap.h a bit
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@@ -15,6 +15,7 @@
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#include "../filesystem/COutputStream.h"
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#include "../JsonDetail.h"
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#include "CMap.h"
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#include "MapFormat.h"
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#include "../CModHandler.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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@@ -952,7 +953,7 @@ void CMapLoaderJson::readHeader(const bool complete)
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if(!header["mods"].isNull())
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{
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for(auto & mod : header["mods"].Vector())
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mapHeader->mods[mod["name"].String()] = CModInfo::Version::fromString(mod["version"].String());
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mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
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}
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//todo: multilevel map load support
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