mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
Split massive CMap.h a bit
This commit is contained in:
parent
bf720200f9
commit
62595cb039
@ -28,6 +28,7 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/rmg/CRmgTemplateStorage.h"
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#include "../../lib/rmg/CRmgTemplateStorage.h"
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@ -37,6 +37,7 @@
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/mapping/CCampaignHandler.h"
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#include "../../lib/mapping/CCampaignHandler.h"
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#include "../../lib/serializer/Connection.h"
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#include "../../lib/serializer/Connection.h"
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@ -85,6 +85,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.cpp
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.cpp
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.cpp
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.cpp
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${MAIN_LIB_DIR}/mapping/CMap.cpp
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${MAIN_LIB_DIR}/mapping/CMap.cpp
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${MAIN_LIB_DIR}/mapping/CMapHeader.cpp
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${MAIN_LIB_DIR}/mapping/CMapEditManager.cpp
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${MAIN_LIB_DIR}/mapping/CMapEditManager.cpp
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${MAIN_LIB_DIR}/mapping/CMapInfo.cpp
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${MAIN_LIB_DIR}/mapping/CMapInfo.cpp
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${MAIN_LIB_DIR}/mapping/CMapOperation.cpp
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${MAIN_LIB_DIR}/mapping/CMapOperation.cpp
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@ -206,6 +207,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/CGeneralTextHandler.cpp
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${MAIN_LIB_DIR}/CGeneralTextHandler.cpp
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${MAIN_LIB_DIR}/CHeroHandler.cpp
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${MAIN_LIB_DIR}/CHeroHandler.cpp
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${MAIN_LIB_DIR}/CModHandler.cpp
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${MAIN_LIB_DIR}/CModHandler.cpp
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${MAIN_LIB_DIR}/CModVersion.cpp
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${MAIN_LIB_DIR}/CPathfinder.cpp
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${MAIN_LIB_DIR}/CPathfinder.cpp
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${MAIN_LIB_DIR}/CPlayerState.cpp
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${MAIN_LIB_DIR}/CPlayerState.cpp
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${MAIN_LIB_DIR}/CRandomGenerator.cpp
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${MAIN_LIB_DIR}/CRandomGenerator.cpp
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@ -382,6 +384,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.h
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.h
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${MAIN_LIB_DIR}/mapping/CMapDefines.h
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${MAIN_LIB_DIR}/mapping/CMapDefines.h
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${MAIN_LIB_DIR}/mapping/CMapEditManager.h
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${MAIN_LIB_DIR}/mapping/CMapEditManager.h
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${MAIN_LIB_DIR}/mapping/CMapHeader.h
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${MAIN_LIB_DIR}/mapping/CMap.h
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${MAIN_LIB_DIR}/mapping/CMap.h
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${MAIN_LIB_DIR}/mapping/CMapInfo.h
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${MAIN_LIB_DIR}/mapping/CMapInfo.h
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${MAIN_LIB_DIR}/mapping/CMapOperation.h
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${MAIN_LIB_DIR}/mapping/CMapOperation.h
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@ -390,6 +393,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/MapIdentifiersH3M.h
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${MAIN_LIB_DIR}/mapping/MapIdentifiersH3M.h
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${MAIN_LIB_DIR}/mapping/MapFeaturesH3M.h
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${MAIN_LIB_DIR}/mapping/MapFeaturesH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormatH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormatH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormat.h
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${MAIN_LIB_DIR}/mapping/MapReaderH3M.h
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${MAIN_LIB_DIR}/mapping/MapReaderH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormatJson.h
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${MAIN_LIB_DIR}/mapping/MapFormatJson.h
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${MAIN_LIB_DIR}/mapping/ObstacleProxy.h
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${MAIN_LIB_DIR}/mapping/ObstacleProxy.h
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@ -499,6 +503,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/CGeneralTextHandler.h
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${MAIN_LIB_DIR}/CGeneralTextHandler.h
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${MAIN_LIB_DIR}/CHeroHandler.h
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${MAIN_LIB_DIR}/CHeroHandler.h
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${MAIN_LIB_DIR}/CModHandler.h
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${MAIN_LIB_DIR}/CModHandler.h
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${MAIN_LIB_DIR}/CModVersion.h
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${MAIN_LIB_DIR}/CondSh.h
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${MAIN_LIB_DIR}/CondSh.h
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${MAIN_LIB_DIR}/ConstTransitivePtr.h
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${MAIN_LIB_DIR}/ConstTransitivePtr.h
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${MAIN_LIB_DIR}/Color.h
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${MAIN_LIB_DIR}/Color.h
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@ -582,53 +582,6 @@ JsonNode addMeta(JsonNode config, const std::string & meta)
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return config;
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return config;
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}
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}
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CModInfo::Version CModInfo::Version::GameVersion()
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{
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return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
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}
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CModInfo::Version CModInfo::Version::fromString(std::string from)
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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try
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{
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auto pointPos = from.find('.');
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major = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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{
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from = from.substr(pointPos + 1);
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pointPos = from.find('.');
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minor = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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patch = std::stoi(from.substr(pointPos + 1));
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}
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}
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catch(const std::invalid_argument &)
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{
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return Version();
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}
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return Version(major, minor, patch);
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}
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std::string CModInfo::Version::toString() const
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{
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return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
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}
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bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
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{
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return (major == other.major &&
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(!checkMinor || minor >= other.minor) &&
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(!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
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}
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bool CModInfo::Version::isNull() const
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{
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return major == 0 && minor == 0 && patch == 0;
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}
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CModInfo::CModInfo():
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CModInfo::CModInfo():
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checksum(0),
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checksum(0),
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explicitlyEnabled(false),
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explicitlyEnabled(false),
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@ -650,11 +603,11 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
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validation(PENDING),
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validation(PENDING),
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config(addMeta(config, identifier))
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config(addMeta(config, identifier))
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{
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{
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version = Version::fromString(config["version"].String());
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version = CModVersion::fromString(config["version"].String());
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if(!config["compatibility"].isNull())
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if(!config["compatibility"].isNull())
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{
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{
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vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
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vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
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vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
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vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
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}
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}
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if (!config["language"].isNull())
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if (!config["language"].isNull())
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@ -715,8 +668,8 @@ void CModInfo::loadLocalData(const JsonNode & data)
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}
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}
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//check compatibility
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//check compatibility
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implicitlyEnabled &= (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
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implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin));
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion()));
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if(!implicitlyEnabled)
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if(!implicitlyEnabled)
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
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@ -10,6 +10,7 @@
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#pragma once
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#pragma once
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#include "JsonNode.h"
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#include "JsonNode.h"
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#include "CModVersion.h"
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#ifdef __UCLIBC__
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#ifdef __UCLIBC__
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#undef major
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#undef major
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@ -186,30 +187,6 @@ public:
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PASSED
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PASSED
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};
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};
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struct DLL_LINKAGE Version
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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Version() = default;
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Version(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
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static Version GameVersion();
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static Version fromString(std::string from);
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std::string toString() const;
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bool compatible(const Version & other, bool checkMinor = false, bool checkPatch = false) const;
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bool isNull() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & major;
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h & minor;
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h & patch;
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}
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};
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/// identifier, identical to name of folder with mod
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/// identifier, identical to name of folder with mod
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std::string identifier;
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std::string identifier;
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@ -218,14 +195,14 @@ public:
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std::string description;
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std::string description;
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/// version of the mod
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/// version of the mod
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Version version;
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CModVersion version;
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/// Base language of mod, all mod strings are assumed to be in this language
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/// Base language of mod, all mod strings are assumed to be in this language
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std::string baseLanguage;
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std::string baseLanguage;
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/// vcmi versions compatible with the mod
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/// vcmi versions compatible with the mod
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Version vcmiCompatibleMin, vcmiCompatibleMax;
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CModVersion vcmiCompatibleMin, vcmiCompatibleMax;
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/// list of mods that should be loaded before this one
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/// list of mods that should be loaded before this one
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std::set <TModID> dependencies;
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std::set <TModID> dependencies;
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@ -381,7 +358,7 @@ public:
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for(const auto & m : newActiveMods)
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for(const auto & m : newActiveMods)
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{
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{
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CModInfo::Version mver;
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CModVersion mver;
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h & mver;
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h & mver;
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if(allMods.count(m) && (allMods[m].version.isNull() || mver.isNull() || allMods[m].version.compatible(mver)))
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if(allMods.count(m) && (allMods[m].version.isNull() || mver.isNull() || allMods[m].version.compatible(mver)))
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63
lib/CModVersion.cpp
Normal file
63
lib/CModVersion.cpp
Normal file
@ -0,0 +1,63 @@
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/*
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* CModVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModVersion.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CModVersion CModVersion::GameVersion()
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{
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return CModVersion(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
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}
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CModVersion CModVersion::fromString(std::string from)
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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try
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{
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auto pointPos = from.find('.');
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major = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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{
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from = from.substr(pointPos + 1);
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pointPos = from.find('.');
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minor = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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patch = std::stoi(from.substr(pointPos + 1));
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}
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}
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catch(const std::invalid_argument &)
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{
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return CModVersion();
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}
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return CModVersion(major, minor, patch);
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}
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std::string CModVersion::toString() const
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{
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return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
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}
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bool CModVersion::compatible(const CModVersion & other, bool checkMinor, bool checkPatch) const
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{
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return (major == other.major &&
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(!checkMinor || minor >= other.minor) &&
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(!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
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}
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bool CModVersion::isNull() const
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{
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return major == 0 && minor == 0 && patch == 0;
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}
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VCMI_LIB_NAMESPACE_END
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39
lib/CModVersion.h
Normal file
39
lib/CModVersion.h
Normal file
@ -0,0 +1,39 @@
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/*
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* CModVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE CModVersion
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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CModVersion() = default;
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CModVersion(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
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static CModVersion GameVersion();
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static CModVersion fromString(std::string from);
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std::string toString() const;
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bool compatible(const CModVersion & other, bool checkMinor = false, bool checkPatch = false) const;
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bool isNull() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & major;
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h & minor;
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h & patch;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -11,6 +11,7 @@
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#include "StartInfo.h"
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#include "StartInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "rmg/CMapGenOptions.h"
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#include "rmg/CMapGenOptions.h"
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#include "mapping/CMapInfo.h"
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#include "mapping/CMapInfo.h"
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#include "mapping/CCampaignHandler.h"
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#include "mapping/CCampaignHandler.h"
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@ -29,74 +29,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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SHeroName::SHeroName() : heroId(-1)
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{
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}
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PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
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{
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allowedFactions = VLC->townh->getAllowedFactions();
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}
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|
||||||
si8 PlayerInfo::defaultCastle() const
|
|
||||||
{
|
|
||||||
//if random allowed set it as default
|
|
||||||
if(isFactionRandom)
|
|
||||||
return -1;
|
|
||||||
|
|
||||||
if(!allowedFactions.empty())
|
|
||||||
return *allowedFactions.begin();
|
|
||||||
|
|
||||||
// fall back to random
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
si8 PlayerInfo::defaultHero() const
|
|
||||||
{
|
|
||||||
// we will generate hero in front of main town
|
|
||||||
if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
|
|
||||||
{
|
|
||||||
//random hero
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return -2;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PlayerInfo::canAnyonePlay() const
|
|
||||||
{
|
|
||||||
return canHumanPlay || canComputerPlay;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PlayerInfo::hasCustomMainHero() const
|
|
||||||
{
|
|
||||||
return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
EventCondition::EventCondition(EWinLoseType condition):
|
|
||||||
object(nullptr),
|
|
||||||
metaType(EMetaclass::INVALID),
|
|
||||||
value(-1),
|
|
||||||
objectType(-1),
|
|
||||||
objectSubtype(-1),
|
|
||||||
position(-1, -1, -1),
|
|
||||||
condition(condition)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
|
|
||||||
object(nullptr),
|
|
||||||
metaType(EMetaclass::INVALID),
|
|
||||||
value(value),
|
|
||||||
objectType(objectType),
|
|
||||||
objectSubtype(-1),
|
|
||||||
position(position),
|
|
||||||
condition(condition)
|
|
||||||
{}
|
|
||||||
|
|
||||||
void Rumor::serializeJson(JsonSerializeFormat & handler)
|
void Rumor::serializeJson(JsonSerializeFormat & handler)
|
||||||
{
|
{
|
||||||
handler.serializeString("name", name);
|
handler.serializeString("name", name);
|
||||||
@ -196,53 +128,6 @@ bool TerrainTile::isWater() const
|
|||||||
return terType->isWater();
|
return terType->isWater();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapHeader::setupEvents()
|
|
||||||
{
|
|
||||||
EventCondition victoryCondition(EventCondition::STANDARD_WIN);
|
|
||||||
EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
|
|
||||||
defeatCondition.value = 7;
|
|
||||||
|
|
||||||
//Victory condition - defeat all
|
|
||||||
TriggeredEvent standardVictory;
|
|
||||||
standardVictory.effect.type = EventEffect::VICTORY;
|
|
||||||
standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
|
|
||||||
standardVictory.identifier = "standardVictory";
|
|
||||||
standardVictory.description.clear(); // TODO: display in quest window
|
|
||||||
standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
|
|
||||||
standardVictory.trigger = EventExpression(victoryCondition);
|
|
||||||
|
|
||||||
//Loss condition - 7 days without town
|
|
||||||
TriggeredEvent standardDefeat;
|
|
||||||
standardDefeat.effect.type = EventEffect::DEFEAT;
|
|
||||||
standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
|
|
||||||
standardDefeat.identifier = "standardDefeat";
|
|
||||||
standardDefeat.description.clear(); // TODO: display in quest window
|
|
||||||
standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
|
|
||||||
standardDefeat.trigger = EventExpression(defeatCondition);
|
|
||||||
|
|
||||||
triggeredEvents.push_back(standardVictory);
|
|
||||||
triggeredEvents.push_back(standardDefeat);
|
|
||||||
|
|
||||||
victoryIconIndex = 11;
|
|
||||||
victoryMessage = VLC->generaltexth->victoryConditions[0];
|
|
||||||
|
|
||||||
defeatIconIndex = 3;
|
|
||||||
defeatMessage = VLC->generaltexth->lossCondtions[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
|
|
||||||
twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
|
|
||||||
{
|
|
||||||
setupEvents();
|
|
||||||
allowedHeroes = VLC->heroh->getDefaultAllowed();
|
|
||||||
players.resize(PlayerColor::PLAYER_LIMIT_I);
|
|
||||||
}
|
|
||||||
|
|
||||||
ui8 CMapHeader::levels() const
|
|
||||||
{
|
|
||||||
return (twoLevel ? 2 : 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
CMap::CMap()
|
CMap::CMap()
|
||||||
: checksum(0), grailPos(-1, -1, -1), grailRadius(0), terrain(nullptr),
|
: checksum(0), grailPos(-1, -1, -1), grailRadius(0), terrain(nullptr),
|
||||||
guardingCreaturePositions(nullptr),
|
guardingCreaturePositions(nullptr),
|
||||||
|
@ -10,15 +10,10 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "../ConstTransitivePtr.h"
|
#include "CMapHeader.h"
|
||||||
#include "../mapObjects/MiscObjects.h" // To serialize static props
|
#include "../mapObjects/MiscObjects.h" // To serialize static props
|
||||||
#include "../mapObjects/CQuest.h" // To serialize static props
|
#include "../mapObjects/CQuest.h" // To serialize static props
|
||||||
#include "../mapObjects/CGTownInstance.h" // To serialize static props
|
#include "../mapObjects/CGTownInstance.h" // To serialize static props
|
||||||
#include "../ResourceSet.h"
|
|
||||||
#include "../int3.h"
|
|
||||||
#include "../GameConstants.h"
|
|
||||||
#include "../LogicalExpression.h"
|
|
||||||
#include "../CModHandler.h"
|
|
||||||
#include "CMapDefines.h"
|
#include "CMapDefines.h"
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_BEGIN
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
@ -34,183 +29,8 @@ class IModableArt;
|
|||||||
class IQuestObject;
|
class IQuestObject;
|
||||||
class CInputStream;
|
class CInputStream;
|
||||||
class CMapEditManager;
|
class CMapEditManager;
|
||||||
|
class JsonSerializeFormat;
|
||||||
/// The hero name struct consists of the hero id and the hero name.
|
struct TeleportChannel;
|
||||||
struct DLL_LINKAGE SHeroName
|
|
||||||
{
|
|
||||||
SHeroName();
|
|
||||||
|
|
||||||
int heroId;
|
|
||||||
std::string heroName;
|
|
||||||
|
|
||||||
template <typename Handler>
|
|
||||||
void serialize(Handler & h, const int version)
|
|
||||||
{
|
|
||||||
h & heroId;
|
|
||||||
h & heroName;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The player info constains data about which factions are allowed, AI tactical settings,
|
|
||||||
/// the main hero name, where to generate the hero, whether the faction should be selected randomly,...
|
|
||||||
struct DLL_LINKAGE PlayerInfo
|
|
||||||
{
|
|
||||||
PlayerInfo();
|
|
||||||
|
|
||||||
/// Gets the default faction id or -1 for a random faction.
|
|
||||||
si8 defaultCastle() const;
|
|
||||||
/// Gets the default hero id or -1 for a random hero.
|
|
||||||
si8 defaultHero() const;
|
|
||||||
bool canAnyonePlay() const;
|
|
||||||
bool hasCustomMainHero() const;
|
|
||||||
|
|
||||||
bool canHumanPlay;
|
|
||||||
bool canComputerPlay;
|
|
||||||
EAiTactic::EAiTactic aiTactic; /// The default value is EAiTactic::RANDOM.
|
|
||||||
|
|
||||||
std::set<FactionID> allowedFactions;
|
|
||||||
bool isFactionRandom;
|
|
||||||
|
|
||||||
///main hero instance (VCMI maps only)
|
|
||||||
std::string mainHeroInstance;
|
|
||||||
/// Player has a random main hero
|
|
||||||
bool hasRandomHero;
|
|
||||||
/// The default value is -1.
|
|
||||||
si32 mainCustomHeroPortrait;
|
|
||||||
std::string mainCustomHeroName;
|
|
||||||
/// ID of custom hero (only if portrait and hero name are set, otherwise unpredicted value), -1 if none (not always -1)
|
|
||||||
si32 mainCustomHeroId;
|
|
||||||
|
|
||||||
std::vector<SHeroName> heroesNames; /// list of placed heroes on the map
|
|
||||||
bool hasMainTown; /// The default value is false.
|
|
||||||
bool generateHeroAtMainTown; /// The default value is false.
|
|
||||||
int3 posOfMainTown;
|
|
||||||
TeamID team; /// The default value NO_TEAM
|
|
||||||
|
|
||||||
template <typename Handler>
|
|
||||||
void serialize(Handler & h, const int version)
|
|
||||||
{
|
|
||||||
h & hasRandomHero;
|
|
||||||
h & mainCustomHeroId;
|
|
||||||
h & canHumanPlay;
|
|
||||||
h & canComputerPlay;
|
|
||||||
h & aiTactic;
|
|
||||||
h & allowedFactions;
|
|
||||||
h & isFactionRandom;
|
|
||||||
h & mainCustomHeroPortrait;
|
|
||||||
h & mainCustomHeroName;
|
|
||||||
h & heroesNames;
|
|
||||||
h & hasMainTown;
|
|
||||||
h & generateHeroAtMainTown;
|
|
||||||
h & posOfMainTown;
|
|
||||||
h & team;
|
|
||||||
h & mainHeroInstance;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The loss condition describes the condition to lose the game. (e.g. lose all own heroes/castles)
|
|
||||||
struct DLL_LINKAGE EventCondition
|
|
||||||
{
|
|
||||||
enum EWinLoseType {
|
|
||||||
//internal use, deprecated
|
|
||||||
HAVE_ARTIFACT, // type - required artifact
|
|
||||||
HAVE_CREATURES, // type - creatures to collect, value - amount to collect
|
|
||||||
HAVE_RESOURCES, // type - resource ID, value - amount to collect
|
|
||||||
HAVE_BUILDING, // position - town, optional, type - building to build
|
|
||||||
CONTROL, // position - position of object, optional, type - type of object
|
|
||||||
DESTROY, // position - position of object, optional, type - type of object
|
|
||||||
TRANSPORT, // position - where artifact should be transported, type - type of artifact
|
|
||||||
|
|
||||||
//map format version pre 1.0
|
|
||||||
DAYS_PASSED, // value - number of days from start of the game
|
|
||||||
IS_HUMAN, // value - 0 = player is AI, 1 = player is human
|
|
||||||
DAYS_WITHOUT_TOWN, // value - how long player can live without town, 0=instakill
|
|
||||||
STANDARD_WIN, // normal defeat all enemies condition
|
|
||||||
CONST_VALUE, // condition that always evaluates to "value" (0 = false, 1 = true)
|
|
||||||
|
|
||||||
//map format version 1.0+
|
|
||||||
HAVE_0,
|
|
||||||
HAVE_BUILDING_0,
|
|
||||||
DESTROY_0
|
|
||||||
};
|
|
||||||
|
|
||||||
EventCondition(EWinLoseType condition = STANDARD_WIN);
|
|
||||||
EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position = int3(-1, -1, -1));
|
|
||||||
|
|
||||||
const CGObjectInstance * object; // object that was at specified position or with instance name on start
|
|
||||||
EMetaclass metaType;
|
|
||||||
si32 value;
|
|
||||||
si32 objectType;
|
|
||||||
si32 objectSubtype;
|
|
||||||
std::string objectInstanceName;
|
|
||||||
int3 position;
|
|
||||||
EWinLoseType condition;
|
|
||||||
|
|
||||||
template <typename Handler>
|
|
||||||
void serialize(Handler & h, const int version)
|
|
||||||
{
|
|
||||||
h & object;
|
|
||||||
h & value;
|
|
||||||
h & objectType;
|
|
||||||
h & position;
|
|
||||||
h & condition;
|
|
||||||
h & objectSubtype;
|
|
||||||
h & objectInstanceName;
|
|
||||||
h & metaType;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
using EventExpression = LogicalExpression<EventCondition>;
|
|
||||||
|
|
||||||
struct DLL_LINKAGE EventEffect
|
|
||||||
{
|
|
||||||
enum EType
|
|
||||||
{
|
|
||||||
VICTORY,
|
|
||||||
DEFEAT
|
|
||||||
};
|
|
||||||
|
|
||||||
/// effect type, using EType enum
|
|
||||||
si8 type;
|
|
||||||
|
|
||||||
/// message that will be sent to other players
|
|
||||||
std::string toOtherMessage;
|
|
||||||
|
|
||||||
template <typename Handler>
|
|
||||||
void serialize(Handler & h, const int version)
|
|
||||||
{
|
|
||||||
h & type;
|
|
||||||
h & toOtherMessage;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DLL_LINKAGE TriggeredEvent
|
|
||||||
{
|
|
||||||
/// base condition that must be evaluated
|
|
||||||
EventExpression trigger;
|
|
||||||
|
|
||||||
/// string identifier read from config file (e.g. captureKreelah)
|
|
||||||
std::string identifier;
|
|
||||||
|
|
||||||
/// string-description, for use in UI (capture town to win)
|
|
||||||
std::string description;
|
|
||||||
|
|
||||||
/// Message that will be displayed when this event is triggered (You captured town. You won!)
|
|
||||||
std::string onFulfill;
|
|
||||||
|
|
||||||
/// Effect of this event. TODO: refactor into something more flexible
|
|
||||||
EventEffect effect;
|
|
||||||
|
|
||||||
template <typename Handler>
|
|
||||||
void serialize(Handler & h, const int version)
|
|
||||||
{
|
|
||||||
h & identifier;
|
|
||||||
h & trigger;
|
|
||||||
h & description;
|
|
||||||
h & onFulfill;
|
|
||||||
h & effect;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The rumor struct consists of a rumor name and text.
|
/// The rumor struct consists of a rumor name and text.
|
||||||
struct DLL_LINKAGE Rumor
|
struct DLL_LINKAGE Rumor
|
||||||
@ -251,94 +71,6 @@ struct DLL_LINKAGE DisposedHero
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class EMapFormat: uint8_t
|
|
||||||
{
|
|
||||||
INVALID = 0,
|
|
||||||
// HEX DEC
|
|
||||||
ROE = 0x0e, // 14
|
|
||||||
AB = 0x15, // 21
|
|
||||||
SOD = 0x1c, // 28
|
|
||||||
// CHR = 0x1d, // 29 Heroes Chronicles, presumably - identical to SoD, untested
|
|
||||||
HOTA = 0x20, // 32
|
|
||||||
WOG = 0x33, // 51
|
|
||||||
VCMI = 0x64
|
|
||||||
};
|
|
||||||
|
|
||||||
// Inherit from container to enable forward declaration
|
|
||||||
class ModCompatibilityInfo: public std::map<TModID, CModInfo::Version>
|
|
||||||
{};
|
|
||||||
|
|
||||||
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
|
|
||||||
class DLL_LINKAGE CMapHeader
|
|
||||||
{
|
|
||||||
void setupEvents();
|
|
||||||
public:
|
|
||||||
|
|
||||||
static const int MAP_SIZE_SMALL = 36;
|
|
||||||
static const int MAP_SIZE_MIDDLE = 72;
|
|
||||||
static const int MAP_SIZE_LARGE = 108;
|
|
||||||
static const int MAP_SIZE_XLARGE = 144;
|
|
||||||
static const int MAP_SIZE_HUGE = 180;
|
|
||||||
static const int MAP_SIZE_XHUGE = 216;
|
|
||||||
static const int MAP_SIZE_GIANT = 252;
|
|
||||||
|
|
||||||
CMapHeader();
|
|
||||||
virtual ~CMapHeader() = default;
|
|
||||||
|
|
||||||
ui8 levels() const;
|
|
||||||
|
|
||||||
EMapFormat version; /// The default value is EMapFormat::SOD.
|
|
||||||
ModCompatibilityInfo mods; /// set of mods required to play a map
|
|
||||||
|
|
||||||
si32 height; /// The default value is 72.
|
|
||||||
si32 width; /// The default value is 72.
|
|
||||||
bool twoLevel; /// The default value is true.
|
|
||||||
std::string name;
|
|
||||||
std::string description;
|
|
||||||
ui8 difficulty; /// The default value is 1 representing a normal map difficulty.
|
|
||||||
/// Specifies the maximum level to reach for a hero. A value of 0 states that there is no
|
|
||||||
/// maximum level for heroes. This is the default value.
|
|
||||||
ui8 levelLimit;
|
|
||||||
|
|
||||||
std::string victoryMessage;
|
|
||||||
std::string defeatMessage;
|
|
||||||
ui16 victoryIconIndex;
|
|
||||||
ui16 defeatIconIndex;
|
|
||||||
|
|
||||||
std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
|
|
||||||
ui8 howManyTeams;
|
|
||||||
std::vector<bool> allowedHeroes;
|
|
||||||
|
|
||||||
bool areAnyPlayers; /// Unused. True if there are any playable players on the map.
|
|
||||||
|
|
||||||
/// "main quests" of the map that describe victory and loss conditions
|
|
||||||
std::vector<TriggeredEvent> triggeredEvents;
|
|
||||||
|
|
||||||
template <typename Handler>
|
|
||||||
void serialize(Handler & h, const int Version)
|
|
||||||
{
|
|
||||||
h & version;
|
|
||||||
if(Version >= 821)
|
|
||||||
h & mods;
|
|
||||||
h & name;
|
|
||||||
h & description;
|
|
||||||
h & width;
|
|
||||||
h & height;
|
|
||||||
h & twoLevel;
|
|
||||||
h & difficulty;
|
|
||||||
h & levelLimit;
|
|
||||||
h & areAnyPlayers;
|
|
||||||
h & players;
|
|
||||||
h & howManyTeams;
|
|
||||||
h & allowedHeroes;
|
|
||||||
//Do not serialize triggeredEvents in header as they can contain information about heroes and armies
|
|
||||||
h & victoryMessage;
|
|
||||||
h & victoryIconIndex;
|
|
||||||
h & defeatMessage;
|
|
||||||
h & defeatIconIndex;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
|
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
|
||||||
class DLL_LINKAGE CMap : public CMapHeader
|
class DLL_LINKAGE CMap : public CMapHeader
|
||||||
{
|
{
|
||||||
|
@ -12,9 +12,13 @@
|
|||||||
|
|
||||||
VCMI_LIB_NAMESPACE_BEGIN
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
#include "../ResourceSet.h"
|
||||||
|
|
||||||
class TerrainType;
|
class TerrainType;
|
||||||
class RiverType;
|
class RiverType;
|
||||||
class RoadType;
|
class RoadType;
|
||||||
|
class CGObjectInstance;
|
||||||
|
class CGTownInstance;
|
||||||
|
|
||||||
/// The map event is an event which e.g. gives or takes resources of a specific
|
/// The map event is an event which e.g. gives or takes resources of a specific
|
||||||
/// amount to/from players and can appear regularly or once a time.
|
/// amount to/from players and can appear regularly or once a time.
|
||||||
|
133
lib/mapping/CMapHeader.cpp
Normal file
133
lib/mapping/CMapHeader.cpp
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
/*
|
||||||
|
* CMapHeader.cpp, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include "StdInc.h"
|
||||||
|
#include "CMapHeader.h"
|
||||||
|
|
||||||
|
#include "MapFormat.h"
|
||||||
|
|
||||||
|
#include "../VCMI_Lib.h"
|
||||||
|
#include "../CTownHandler.h"
|
||||||
|
#include "../CGeneralTextHandler.h"
|
||||||
|
#include "../CHeroHandler.h"
|
||||||
|
|
||||||
|
SHeroName::SHeroName() : heroId(-1)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
|
||||||
|
aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
|
||||||
|
generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
|
||||||
|
{
|
||||||
|
allowedFactions = VLC->townh->getAllowedFactions();
|
||||||
|
}
|
||||||
|
|
||||||
|
si8 PlayerInfo::defaultCastle() const
|
||||||
|
{
|
||||||
|
//if random allowed set it as default
|
||||||
|
if(isFactionRandom)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
if(!allowedFactions.empty())
|
||||||
|
return *allowedFactions.begin();
|
||||||
|
|
||||||
|
// fall back to random
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
si8 PlayerInfo::defaultHero() const
|
||||||
|
{
|
||||||
|
// we will generate hero in front of main town
|
||||||
|
if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
|
||||||
|
{
|
||||||
|
//random hero
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -2;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PlayerInfo::canAnyonePlay() const
|
||||||
|
{
|
||||||
|
return canHumanPlay || canComputerPlay;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PlayerInfo::hasCustomMainHero() const
|
||||||
|
{
|
||||||
|
return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
EventCondition::EventCondition(EWinLoseType condition):
|
||||||
|
object(nullptr),
|
||||||
|
metaType(EMetaclass::INVALID),
|
||||||
|
value(-1),
|
||||||
|
objectType(-1),
|
||||||
|
objectSubtype(-1),
|
||||||
|
position(-1, -1, -1),
|
||||||
|
condition(condition)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
|
||||||
|
object(nullptr),
|
||||||
|
metaType(EMetaclass::INVALID),
|
||||||
|
value(value),
|
||||||
|
objectType(objectType),
|
||||||
|
objectSubtype(-1),
|
||||||
|
position(position),
|
||||||
|
condition(condition)
|
||||||
|
{}
|
||||||
|
|
||||||
|
|
||||||
|
void CMapHeader::setupEvents()
|
||||||
|
{
|
||||||
|
EventCondition victoryCondition(EventCondition::STANDARD_WIN);
|
||||||
|
EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
|
||||||
|
defeatCondition.value = 7;
|
||||||
|
|
||||||
|
//Victory condition - defeat all
|
||||||
|
TriggeredEvent standardVictory;
|
||||||
|
standardVictory.effect.type = EventEffect::VICTORY;
|
||||||
|
standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
|
||||||
|
standardVictory.identifier = "standardVictory";
|
||||||
|
standardVictory.description.clear(); // TODO: display in quest window
|
||||||
|
standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
|
||||||
|
standardVictory.trigger = EventExpression(victoryCondition);
|
||||||
|
|
||||||
|
//Loss condition - 7 days without town
|
||||||
|
TriggeredEvent standardDefeat;
|
||||||
|
standardDefeat.effect.type = EventEffect::DEFEAT;
|
||||||
|
standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
|
||||||
|
standardDefeat.identifier = "standardDefeat";
|
||||||
|
standardDefeat.description.clear(); // TODO: display in quest window
|
||||||
|
standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
|
||||||
|
standardDefeat.trigger = EventExpression(defeatCondition);
|
||||||
|
|
||||||
|
triggeredEvents.push_back(standardVictory);
|
||||||
|
triggeredEvents.push_back(standardDefeat);
|
||||||
|
|
||||||
|
victoryIconIndex = 11;
|
||||||
|
victoryMessage = VLC->generaltexth->victoryConditions[0];
|
||||||
|
|
||||||
|
defeatIconIndex = 3;
|
||||||
|
defeatMessage = VLC->generaltexth->lossCondtions[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
|
||||||
|
twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
|
||||||
|
{
|
||||||
|
setupEvents();
|
||||||
|
allowedHeroes = VLC->heroh->getDefaultAllowed();
|
||||||
|
players.resize(PlayerColor::PLAYER_LIMIT_I);
|
||||||
|
}
|
||||||
|
|
||||||
|
ui8 CMapHeader::levels() const
|
||||||
|
{
|
||||||
|
return (twoLevel ? 2 : 1);
|
||||||
|
}
|
271
lib/mapping/CMapHeader.h
Normal file
271
lib/mapping/CMapHeader.h
Normal file
@ -0,0 +1,271 @@
|
|||||||
|
/*
|
||||||
|
* CMapHeader.h, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../CModVersion.h"
|
||||||
|
#include "../LogicalExpression.h"
|
||||||
|
#include "../int3.h"
|
||||||
|
|
||||||
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
class CGObjectInstance;
|
||||||
|
enum class EMapFormat : uint8_t;
|
||||||
|
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
|
||||||
|
|
||||||
|
/// The hero name struct consists of the hero id and the hero name.
|
||||||
|
struct DLL_LINKAGE SHeroName
|
||||||
|
{
|
||||||
|
SHeroName();
|
||||||
|
|
||||||
|
int heroId;
|
||||||
|
std::string heroName;
|
||||||
|
|
||||||
|
template <typename Handler>
|
||||||
|
void serialize(Handler & h, const int version)
|
||||||
|
{
|
||||||
|
h & heroId;
|
||||||
|
h & heroName;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// The player info constains data about which factions are allowed, AI tactical settings,
|
||||||
|
/// the main hero name, where to generate the hero, whether the faction should be selected randomly,...
|
||||||
|
struct DLL_LINKAGE PlayerInfo
|
||||||
|
{
|
||||||
|
PlayerInfo();
|
||||||
|
|
||||||
|
/// Gets the default faction id or -1 for a random faction.
|
||||||
|
si8 defaultCastle() const;
|
||||||
|
/// Gets the default hero id or -1 for a random hero.
|
||||||
|
si8 defaultHero() const;
|
||||||
|
bool canAnyonePlay() const;
|
||||||
|
bool hasCustomMainHero() const;
|
||||||
|
|
||||||
|
bool canHumanPlay;
|
||||||
|
bool canComputerPlay;
|
||||||
|
EAiTactic::EAiTactic aiTactic; /// The default value is EAiTactic::RANDOM.
|
||||||
|
|
||||||
|
std::set<FactionID> allowedFactions;
|
||||||
|
bool isFactionRandom;
|
||||||
|
|
||||||
|
///main hero instance (VCMI maps only)
|
||||||
|
std::string mainHeroInstance;
|
||||||
|
/// Player has a random main hero
|
||||||
|
bool hasRandomHero;
|
||||||
|
/// The default value is -1.
|
||||||
|
si32 mainCustomHeroPortrait;
|
||||||
|
std::string mainCustomHeroName;
|
||||||
|
/// ID of custom hero (only if portrait and hero name are set, otherwise unpredicted value), -1 if none (not always -1)
|
||||||
|
si32 mainCustomHeroId;
|
||||||
|
|
||||||
|
std::vector<SHeroName> heroesNames; /// list of placed heroes on the map
|
||||||
|
bool hasMainTown; /// The default value is false.
|
||||||
|
bool generateHeroAtMainTown; /// The default value is false.
|
||||||
|
int3 posOfMainTown;
|
||||||
|
TeamID team; /// The default value NO_TEAM
|
||||||
|
|
||||||
|
template <typename Handler>
|
||||||
|
void serialize(Handler & h, const int version)
|
||||||
|
{
|
||||||
|
h & hasRandomHero;
|
||||||
|
h & mainCustomHeroId;
|
||||||
|
h & canHumanPlay;
|
||||||
|
h & canComputerPlay;
|
||||||
|
h & aiTactic;
|
||||||
|
h & allowedFactions;
|
||||||
|
h & isFactionRandom;
|
||||||
|
h & mainCustomHeroPortrait;
|
||||||
|
h & mainCustomHeroName;
|
||||||
|
h & heroesNames;
|
||||||
|
h & hasMainTown;
|
||||||
|
h & generateHeroAtMainTown;
|
||||||
|
h & posOfMainTown;
|
||||||
|
h & team;
|
||||||
|
h & mainHeroInstance;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// The loss condition describes the condition to lose the game. (e.g. lose all own heroes/castles)
|
||||||
|
struct DLL_LINKAGE EventCondition
|
||||||
|
{
|
||||||
|
enum EWinLoseType {
|
||||||
|
//internal use, deprecated
|
||||||
|
HAVE_ARTIFACT, // type - required artifact
|
||||||
|
HAVE_CREATURES, // type - creatures to collect, value - amount to collect
|
||||||
|
HAVE_RESOURCES, // type - resource ID, value - amount to collect
|
||||||
|
HAVE_BUILDING, // position - town, optional, type - building to build
|
||||||
|
CONTROL, // position - position of object, optional, type - type of object
|
||||||
|
DESTROY, // position - position of object, optional, type - type of object
|
||||||
|
TRANSPORT, // position - where artifact should be transported, type - type of artifact
|
||||||
|
|
||||||
|
//map format version pre 1.0
|
||||||
|
DAYS_PASSED, // value - number of days from start of the game
|
||||||
|
IS_HUMAN, // value - 0 = player is AI, 1 = player is human
|
||||||
|
DAYS_WITHOUT_TOWN, // value - how long player can live without town, 0=instakill
|
||||||
|
STANDARD_WIN, // normal defeat all enemies condition
|
||||||
|
CONST_VALUE, // condition that always evaluates to "value" (0 = false, 1 = true)
|
||||||
|
|
||||||
|
//map format version 1.0+
|
||||||
|
HAVE_0,
|
||||||
|
HAVE_BUILDING_0,
|
||||||
|
DESTROY_0
|
||||||
|
};
|
||||||
|
|
||||||
|
EventCondition(EWinLoseType condition = STANDARD_WIN);
|
||||||
|
EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position = int3(-1, -1, -1));
|
||||||
|
|
||||||
|
const CGObjectInstance * object; // object that was at specified position or with instance name on start
|
||||||
|
EMetaclass metaType;
|
||||||
|
si32 value;
|
||||||
|
si32 objectType;
|
||||||
|
si32 objectSubtype;
|
||||||
|
std::string objectInstanceName;
|
||||||
|
int3 position;
|
||||||
|
EWinLoseType condition;
|
||||||
|
|
||||||
|
template <typename Handler>
|
||||||
|
void serialize(Handler & h, const int version)
|
||||||
|
{
|
||||||
|
h & object;
|
||||||
|
h & value;
|
||||||
|
h & objectType;
|
||||||
|
h & position;
|
||||||
|
h & condition;
|
||||||
|
h & objectSubtype;
|
||||||
|
h & objectInstanceName;
|
||||||
|
h & metaType;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
using EventExpression = LogicalExpression<EventCondition>;
|
||||||
|
|
||||||
|
struct DLL_LINKAGE EventEffect
|
||||||
|
{
|
||||||
|
enum EType
|
||||||
|
{
|
||||||
|
VICTORY,
|
||||||
|
DEFEAT
|
||||||
|
};
|
||||||
|
|
||||||
|
/// effect type, using EType enum
|
||||||
|
si8 type;
|
||||||
|
|
||||||
|
/// message that will be sent to other players
|
||||||
|
std::string toOtherMessage;
|
||||||
|
|
||||||
|
template <typename Handler>
|
||||||
|
void serialize(Handler & h, const int version)
|
||||||
|
{
|
||||||
|
h & type;
|
||||||
|
h & toOtherMessage;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DLL_LINKAGE TriggeredEvent
|
||||||
|
{
|
||||||
|
/// base condition that must be evaluated
|
||||||
|
EventExpression trigger;
|
||||||
|
|
||||||
|
/// string identifier read from config file (e.g. captureKreelah)
|
||||||
|
std::string identifier;
|
||||||
|
|
||||||
|
/// string-description, for use in UI (capture town to win)
|
||||||
|
std::string description;
|
||||||
|
|
||||||
|
/// Message that will be displayed when this event is triggered (You captured town. You won!)
|
||||||
|
std::string onFulfill;
|
||||||
|
|
||||||
|
/// Effect of this event. TODO: refactor into something more flexible
|
||||||
|
EventEffect effect;
|
||||||
|
|
||||||
|
template <typename Handler>
|
||||||
|
void serialize(Handler & h, const int version)
|
||||||
|
{
|
||||||
|
h & identifier;
|
||||||
|
h & trigger;
|
||||||
|
h & description;
|
||||||
|
h & onFulfill;
|
||||||
|
h & effect;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
|
||||||
|
class DLL_LINKAGE CMapHeader
|
||||||
|
{
|
||||||
|
void setupEvents();
|
||||||
|
public:
|
||||||
|
|
||||||
|
static const int MAP_SIZE_SMALL = 36;
|
||||||
|
static const int MAP_SIZE_MIDDLE = 72;
|
||||||
|
static const int MAP_SIZE_LARGE = 108;
|
||||||
|
static const int MAP_SIZE_XLARGE = 144;
|
||||||
|
static const int MAP_SIZE_HUGE = 180;
|
||||||
|
static const int MAP_SIZE_XHUGE = 216;
|
||||||
|
static const int MAP_SIZE_GIANT = 252;
|
||||||
|
|
||||||
|
CMapHeader();
|
||||||
|
virtual ~CMapHeader() = default;
|
||||||
|
|
||||||
|
ui8 levels() const;
|
||||||
|
|
||||||
|
EMapFormat version; /// The default value is EMapFormat::SOD.
|
||||||
|
ModCompatibilityInfo mods; /// set of mods required to play a map
|
||||||
|
|
||||||
|
si32 height; /// The default value is 72.
|
||||||
|
si32 width; /// The default value is 72.
|
||||||
|
bool twoLevel; /// The default value is true.
|
||||||
|
std::string name;
|
||||||
|
std::string description;
|
||||||
|
ui8 difficulty; /// The default value is 1 representing a normal map difficulty.
|
||||||
|
/// Specifies the maximum level to reach for a hero. A value of 0 states that there is no
|
||||||
|
/// maximum level for heroes. This is the default value.
|
||||||
|
ui8 levelLimit;
|
||||||
|
|
||||||
|
std::string victoryMessage;
|
||||||
|
std::string defeatMessage;
|
||||||
|
ui16 victoryIconIndex;
|
||||||
|
ui16 defeatIconIndex;
|
||||||
|
|
||||||
|
std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
|
||||||
|
ui8 howManyTeams;
|
||||||
|
std::vector<bool> allowedHeroes;
|
||||||
|
|
||||||
|
bool areAnyPlayers; /// Unused. True if there are any playable players on the map.
|
||||||
|
|
||||||
|
/// "main quests" of the map that describe victory and loss conditions
|
||||||
|
std::vector<TriggeredEvent> triggeredEvents;
|
||||||
|
|
||||||
|
template <typename Handler>
|
||||||
|
void serialize(Handler & h, const int Version)
|
||||||
|
{
|
||||||
|
h & version;
|
||||||
|
if(Version >= 821)
|
||||||
|
h & mods;
|
||||||
|
h & name;
|
||||||
|
h & description;
|
||||||
|
h & width;
|
||||||
|
h & height;
|
||||||
|
h & twoLevel;
|
||||||
|
h & difficulty;
|
||||||
|
h & levelLimit;
|
||||||
|
h & areAnyPlayers;
|
||||||
|
h & players;
|
||||||
|
h & howManyTeams;
|
||||||
|
h & allowedHeroes;
|
||||||
|
//Do not serialize triggeredEvents in header as they can contain information about heroes and armies
|
||||||
|
h & victoryMessage;
|
||||||
|
h & victoryIconIndex;
|
||||||
|
h & defeatMessage;
|
||||||
|
h & defeatIconIndex;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VCMI_LIB_NAMESPACE_END
|
@ -16,6 +16,7 @@
|
|||||||
#include "CMapService.h"
|
#include "CMapService.h"
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
#include "CCampaignHandler.h"
|
#include "CCampaignHandler.h"
|
||||||
|
#include "MapFormat.h"
|
||||||
|
|
||||||
#include "../filesystem/Filesystem.h"
|
#include "../filesystem/Filesystem.h"
|
||||||
#include "../serializer/CMemorySerializer.h"
|
#include "../serializer/CMemorySerializer.h"
|
||||||
|
@ -19,6 +19,7 @@
|
|||||||
#include "../Languages.h"
|
#include "../Languages.h"
|
||||||
|
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
|
#include "MapFormat.h"
|
||||||
|
|
||||||
#include "MapFormatH3M.h"
|
#include "MapFormatH3M.h"
|
||||||
#include "MapFormatJson.h"
|
#include "MapFormatJson.h"
|
||||||
|
@ -17,11 +17,12 @@ class ResourceID;
|
|||||||
class CMap;
|
class CMap;
|
||||||
class CMapHeader;
|
class CMapHeader;
|
||||||
class CInputStream;
|
class CInputStream;
|
||||||
|
struct CModVersion;
|
||||||
|
|
||||||
class IMapLoader;
|
class IMapLoader;
|
||||||
class IMapPatcher;
|
class IMapPatcher;
|
||||||
|
|
||||||
class ModCompatibilityInfo;
|
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The map service provides loading of VCMI/H3 map files. It can
|
* The map service provides loading of VCMI/H3 map files. It can
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
#include "MapFeaturesH3M.h"
|
#include "MapFeaturesH3M.h"
|
||||||
|
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
|
#include "MapFormat.h"
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_BEGIN
|
VCMI_LIB_NAMESPACE_BEGIN
|
||||||
|
|
||||||
|
24
lib/mapping/MapFormat.h
Normal file
24
lib/mapping/MapFormat.h
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
/*
|
||||||
|
* MapFormat.h, part of VCMI engine
|
||||||
|
*
|
||||||
|
* Authors: listed in file AUTHORS in main folder
|
||||||
|
*
|
||||||
|
* License: GNU General Public License v2.0 or later
|
||||||
|
* Full text of license available in license.txt file, in main folder
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
enum class EMapFormat : uint8_t
|
||||||
|
{
|
||||||
|
INVALID = 0,
|
||||||
|
// HEX DEC
|
||||||
|
ROE = 0x0e, // 14
|
||||||
|
AB = 0x15, // 21
|
||||||
|
SOD = 0x1c, // 28
|
||||||
|
// CHR = 0x1d, // 29 Heroes Chronicles, presumably - identical to SoD, untested
|
||||||
|
HOTA = 0x20, // 32
|
||||||
|
WOG = 0x33, // 51
|
||||||
|
VCMI = 0x64
|
||||||
|
};
|
@ -13,12 +13,14 @@
|
|||||||
|
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
#include "MapReaderH3M.h"
|
#include "MapReaderH3M.h"
|
||||||
|
#include "MapFormat.h"
|
||||||
|
|
||||||
#include "../CCreatureHandler.h"
|
#include "../CCreatureHandler.h"
|
||||||
#include "../CGeneralTextHandler.h"
|
#include "../CGeneralTextHandler.h"
|
||||||
#include "../CHeroHandler.h"
|
#include "../CHeroHandler.h"
|
||||||
#include "../CSkillHandler.h"
|
#include "../CSkillHandler.h"
|
||||||
#include "../CStopWatch.h"
|
#include "../CStopWatch.h"
|
||||||
|
#include "../CModHandler.h"
|
||||||
#include "../GameSettings.h"
|
#include "../GameSettings.h"
|
||||||
#include "../RiverHandler.h"
|
#include "../RiverHandler.h"
|
||||||
#include "../RoadHandler.h"
|
#include "../RoadHandler.h"
|
||||||
@ -107,7 +109,7 @@ void CMapLoaderH3M::init()
|
|||||||
readRumors();
|
readRumors();
|
||||||
readPredefinedHeroes();
|
readPredefinedHeroes();
|
||||||
readTerrain();
|
readTerrain();
|
||||||
readDefInfo();
|
readObjectTemplates();
|
||||||
readObjects();
|
readObjects();
|
||||||
readEvents();
|
readEvents();
|
||||||
|
|
||||||
@ -911,7 +913,7 @@ void CMapLoaderH3M::readTerrain()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapLoaderH3M::readDefInfo()
|
void CMapLoaderH3M::readObjectTemplates()
|
||||||
{
|
{
|
||||||
uint32_t defAmount = reader->readUInt32();
|
uint32_t defAmount = reader->readUInt32();
|
||||||
|
|
||||||
|
@ -148,7 +148,7 @@ private:
|
|||||||
/**
|
/**
|
||||||
* Reads custom(map) def information.
|
* Reads custom(map) def information.
|
||||||
*/
|
*/
|
||||||
void readDefInfo();
|
void readObjectTemplates();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads objects(towns, mines,...).
|
* Reads objects(towns, mines,...).
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "../filesystem/COutputStream.h"
|
#include "../filesystem/COutputStream.h"
|
||||||
#include "../JsonDetail.h"
|
#include "../JsonDetail.h"
|
||||||
#include "CMap.h"
|
#include "CMap.h"
|
||||||
|
#include "MapFormat.h"
|
||||||
#include "../CModHandler.h"
|
#include "../CModHandler.h"
|
||||||
#include "../CHeroHandler.h"
|
#include "../CHeroHandler.h"
|
||||||
#include "../CTownHandler.h"
|
#include "../CTownHandler.h"
|
||||||
@ -952,7 +953,7 @@ void CMapLoaderJson::readHeader(const bool complete)
|
|||||||
if(!header["mods"].isNull())
|
if(!header["mods"].isNull())
|
||||||
{
|
{
|
||||||
for(auto & mod : header["mods"].Vector())
|
for(auto & mod : header["mods"].Vector())
|
||||||
mapHeader->mods[mod["name"].String()] = CModInfo::Version::fromString(mod["version"].String());
|
mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
|
||||||
}
|
}
|
||||||
|
|
||||||
//todo: multilevel map load support
|
//todo: multilevel map load support
|
||||||
|
@ -11,6 +11,7 @@
|
|||||||
#include "CMapGenerator.h"
|
#include "CMapGenerator.h"
|
||||||
|
|
||||||
#include "../mapping/CMap.h"
|
#include "../mapping/CMap.h"
|
||||||
|
#include "../mapping/MapFormat.h"
|
||||||
#include "../VCMI_Lib.h"
|
#include "../VCMI_Lib.h"
|
||||||
#include "../CGeneralTextHandler.h"
|
#include "../CGeneralTextHandler.h"
|
||||||
#include "../mapping/CMapEditManager.h"
|
#include "../mapping/CMapEditManager.h"
|
||||||
|
@ -27,6 +27,7 @@
|
|||||||
#include "../lib/mapping/CMapService.h"
|
#include "../lib/mapping/CMapService.h"
|
||||||
#include "../lib/mapping/CMap.h"
|
#include "../lib/mapping/CMap.h"
|
||||||
#include "../lib/mapping/CMapEditManager.h"
|
#include "../lib/mapping/CMapEditManager.h"
|
||||||
|
#include "../lib/mapping/MapFormat.h"
|
||||||
#include "../lib/RoadHandler.h"
|
#include "../lib/RoadHandler.h"
|
||||||
#include "../lib/RiverHandler.h"
|
#include "../lib/RiverHandler.h"
|
||||||
#include "../lib/TerrainHandler.h"
|
#include "../lib/TerrainHandler.h"
|
||||||
|
@ -19,6 +19,7 @@
|
|||||||
#include "../lib/CSkillHandler.h"
|
#include "../lib/CSkillHandler.h"
|
||||||
#include "../lib/spells/CSpellHandler.h"
|
#include "../lib/spells/CSpellHandler.h"
|
||||||
#include "../lib/CHeroHandler.h"
|
#include "../lib/CHeroHandler.h"
|
||||||
|
#include "../lib/CModHandler.h"
|
||||||
#include "../lib/serializer/CMemorySerializer.h"
|
#include "../lib/serializer/CMemorySerializer.h"
|
||||||
#include "mapview.h"
|
#include "mapview.h"
|
||||||
#include "scenelayer.h"
|
#include "scenelayer.h"
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
#include "ui_validator.h"
|
#include "ui_validator.h"
|
||||||
#include "../lib/mapObjects/MapObjects.h"
|
#include "../lib/mapObjects/MapObjects.h"
|
||||||
#include "../lib/CHeroHandler.h"
|
#include "../lib/CHeroHandler.h"
|
||||||
|
#include "../lib/CModHandler.h"
|
||||||
|
|
||||||
Validator::Validator(const CMap * map, QWidget *parent) :
|
Validator::Validator(const CMap * map, QWidget *parent) :
|
||||||
QDialog(parent),
|
QDialog(parent),
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "../lib/rmg/CMapGenerator.h"
|
#include "../lib/rmg/CMapGenerator.h"
|
||||||
#include "../lib/VCMI_Lib.h"
|
#include "../lib/VCMI_Lib.h"
|
||||||
#include "../lib/mapping/CMapEditManager.h"
|
#include "../lib/mapping/CMapEditManager.h"
|
||||||
|
#include "../lib/mapping/MapFormat.h"
|
||||||
#include "../lib/CGeneralTextHandler.h"
|
#include "../lib/CGeneralTextHandler.h"
|
||||||
|
|
||||||
#include "windownewmap.h"
|
#include "windownewmap.h"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user