mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Split massive CMap.h a bit
This commit is contained in:
parent
bf720200f9
commit
62595cb039
@ -28,6 +28,7 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/rmg/CRmgTemplateStorage.h"
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@ -37,6 +37,7 @@
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/mapping/MapFormat.h"
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#include "../../lib/mapping/CCampaignHandler.h"
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#include "../../lib/serializer/Connection.h"
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@ -85,6 +85,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/CCampaignHandler.cpp
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.cpp
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${MAIN_LIB_DIR}/mapping/CMap.cpp
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${MAIN_LIB_DIR}/mapping/CMapHeader.cpp
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${MAIN_LIB_DIR}/mapping/CMapEditManager.cpp
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${MAIN_LIB_DIR}/mapping/CMapInfo.cpp
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${MAIN_LIB_DIR}/mapping/CMapOperation.cpp
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@ -206,6 +207,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/CGeneralTextHandler.cpp
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${MAIN_LIB_DIR}/CHeroHandler.cpp
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${MAIN_LIB_DIR}/CModHandler.cpp
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${MAIN_LIB_DIR}/CModVersion.cpp
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${MAIN_LIB_DIR}/CPathfinder.cpp
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${MAIN_LIB_DIR}/CPlayerState.cpp
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${MAIN_LIB_DIR}/CRandomGenerator.cpp
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@ -382,6 +384,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/CDrawRoadsOperation.h
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${MAIN_LIB_DIR}/mapping/CMapDefines.h
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${MAIN_LIB_DIR}/mapping/CMapEditManager.h
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${MAIN_LIB_DIR}/mapping/CMapHeader.h
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${MAIN_LIB_DIR}/mapping/CMap.h
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${MAIN_LIB_DIR}/mapping/CMapInfo.h
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${MAIN_LIB_DIR}/mapping/CMapOperation.h
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@ -390,6 +393,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/mapping/MapIdentifiersH3M.h
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${MAIN_LIB_DIR}/mapping/MapFeaturesH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormatH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormat.h
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${MAIN_LIB_DIR}/mapping/MapReaderH3M.h
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${MAIN_LIB_DIR}/mapping/MapFormatJson.h
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${MAIN_LIB_DIR}/mapping/ObstacleProxy.h
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@ -499,6 +503,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/CGeneralTextHandler.h
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${MAIN_LIB_DIR}/CHeroHandler.h
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${MAIN_LIB_DIR}/CModHandler.h
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${MAIN_LIB_DIR}/CModVersion.h
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${MAIN_LIB_DIR}/CondSh.h
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${MAIN_LIB_DIR}/ConstTransitivePtr.h
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${MAIN_LIB_DIR}/Color.h
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@ -582,53 +582,6 @@ JsonNode addMeta(JsonNode config, const std::string & meta)
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return config;
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}
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CModInfo::Version CModInfo::Version::GameVersion()
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{
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return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
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}
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CModInfo::Version CModInfo::Version::fromString(std::string from)
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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try
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{
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auto pointPos = from.find('.');
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major = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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{
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from = from.substr(pointPos + 1);
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pointPos = from.find('.');
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minor = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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patch = std::stoi(from.substr(pointPos + 1));
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}
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}
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catch(const std::invalid_argument &)
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{
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return Version();
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}
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return Version(major, minor, patch);
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}
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std::string CModInfo::Version::toString() const
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{
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return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
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}
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bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const
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{
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return (major == other.major &&
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(!checkMinor || minor >= other.minor) &&
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(!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
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}
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bool CModInfo::Version::isNull() const
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{
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return major == 0 && minor == 0 && patch == 0;
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}
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CModInfo::CModInfo():
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checksum(0),
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explicitlyEnabled(false),
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@ -650,11 +603,11 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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version = Version::fromString(config["version"].String());
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version = CModVersion::fromString(config["version"].String());
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if(!config["compatibility"].isNull())
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{
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vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());
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vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());
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vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
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vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
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}
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if (!config["language"].isNull())
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@ -715,8 +668,8 @@ void CModInfo::loadLocalData(const JsonNode & data)
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}
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//check compatibility
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implicitlyEnabled &= (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));
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implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin));
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion()));
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if(!implicitlyEnabled)
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
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@ -10,6 +10,7 @@
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#pragma once
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#include "JsonNode.h"
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#include "CModVersion.h"
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#ifdef __UCLIBC__
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#undef major
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@ -186,30 +187,6 @@ public:
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PASSED
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};
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struct DLL_LINKAGE Version
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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Version() = default;
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Version(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
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static Version GameVersion();
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static Version fromString(std::string from);
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std::string toString() const;
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bool compatible(const Version & other, bool checkMinor = false, bool checkPatch = false) const;
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bool isNull() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & major;
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h & minor;
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h & patch;
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}
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};
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/// identifier, identical to name of folder with mod
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std::string identifier;
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@ -218,14 +195,14 @@ public:
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std::string description;
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/// version of the mod
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Version version;
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CModVersion version;
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/// Base language of mod, all mod strings are assumed to be in this language
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std::string baseLanguage;
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/// vcmi versions compatible with the mod
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Version vcmiCompatibleMin, vcmiCompatibleMax;
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CModVersion vcmiCompatibleMin, vcmiCompatibleMax;
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/// list of mods that should be loaded before this one
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std::set <TModID> dependencies;
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@ -381,7 +358,7 @@ public:
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for(const auto & m : newActiveMods)
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{
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CModInfo::Version mver;
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CModVersion mver;
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h & mver;
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if(allMods.count(m) && (allMods[m].version.isNull() || mver.isNull() || allMods[m].version.compatible(mver)))
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63
lib/CModVersion.cpp
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63
lib/CModVersion.cpp
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@ -0,0 +1,63 @@
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/*
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* CModVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CModVersion.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CModVersion CModVersion::GameVersion()
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{
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return CModVersion(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);
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}
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CModVersion CModVersion::fromString(std::string from)
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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try
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{
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auto pointPos = from.find('.');
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major = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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{
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from = from.substr(pointPos + 1);
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pointPos = from.find('.');
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minor = std::stoi(from.substr(0, pointPos));
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if(pointPos != std::string::npos)
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patch = std::stoi(from.substr(pointPos + 1));
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}
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}
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catch(const std::invalid_argument &)
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{
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return CModVersion();
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}
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return CModVersion(major, minor, patch);
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}
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std::string CModVersion::toString() const
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{
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return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);
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}
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bool CModVersion::compatible(const CModVersion & other, bool checkMinor, bool checkPatch) const
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{
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return (major == other.major &&
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(!checkMinor || minor >= other.minor) &&
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(!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));
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}
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bool CModVersion::isNull() const
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{
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return major == 0 && minor == 0 && patch == 0;
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}
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VCMI_LIB_NAMESPACE_END
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39
lib/CModVersion.h
Normal file
39
lib/CModVersion.h
Normal file
@ -0,0 +1,39 @@
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/*
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* CModVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE CModVersion
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{
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int major = 0;
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int minor = 0;
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int patch = 0;
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CModVersion() = default;
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CModVersion(int mj, int mi, int p): major(mj), minor(mi), patch(p) {}
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static CModVersion GameVersion();
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static CModVersion fromString(std::string from);
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std::string toString() const;
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bool compatible(const CModVersion & other, bool checkMinor = false, bool checkPatch = false) const;
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bool isNull() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & major;
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h & minor;
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h & patch;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@ -11,6 +11,7 @@
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#include "StartInfo.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "rmg/CMapGenOptions.h"
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#include "mapping/CMapInfo.h"
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#include "mapping/CCampaignHandler.h"
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@ -29,74 +29,6 @@
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VCMI_LIB_NAMESPACE_BEGIN
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SHeroName::SHeroName() : heroId(-1)
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{
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}
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PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
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{
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allowedFactions = VLC->townh->getAllowedFactions();
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}
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si8 PlayerInfo::defaultCastle() const
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{
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//if random allowed set it as default
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if(isFactionRandom)
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return -1;
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if(!allowedFactions.empty())
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return *allowedFactions.begin();
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// fall back to random
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return -1;
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}
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si8 PlayerInfo::defaultHero() const
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{
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// we will generate hero in front of main town
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if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
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{
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//random hero
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return -1;
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}
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return -2;
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}
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bool PlayerInfo::canAnyonePlay() const
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{
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return canHumanPlay || canComputerPlay;
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}
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bool PlayerInfo::hasCustomMainHero() const
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{
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return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
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}
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EventCondition::EventCondition(EWinLoseType condition):
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object(nullptr),
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metaType(EMetaclass::INVALID),
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value(-1),
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objectType(-1),
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objectSubtype(-1),
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position(-1, -1, -1),
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condition(condition)
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{
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}
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EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
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object(nullptr),
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metaType(EMetaclass::INVALID),
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value(value),
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objectType(objectType),
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objectSubtype(-1),
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position(position),
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condition(condition)
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{}
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void Rumor::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", name);
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@ -196,53 +128,6 @@ bool TerrainTile::isWater() const
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return terType->isWater();
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}
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void CMapHeader::setupEvents()
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{
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EventCondition victoryCondition(EventCondition::STANDARD_WIN);
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EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
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defeatCondition.value = 7;
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//Victory condition - defeat all
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TriggeredEvent standardVictory;
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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standardVictory.identifier = "standardVictory";
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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standardVictory.trigger = EventExpression(victoryCondition);
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//Loss condition - 7 days without town
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TriggeredEvent standardDefeat;
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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standardDefeat.trigger = EventExpression(defeatCondition);
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triggeredEvents.push_back(standardVictory);
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triggeredEvents.push_back(standardDefeat);
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victoryIconIndex = 11;
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victoryMessage = VLC->generaltexth->victoryConditions[0];
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defeatIconIndex = 3;
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defeatMessage = VLC->generaltexth->lossCondtions[0];
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}
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CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
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twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
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{
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setupEvents();
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allowedHeroes = VLC->heroh->getDefaultAllowed();
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players.resize(PlayerColor::PLAYER_LIMIT_I);
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}
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ui8 CMapHeader::levels() const
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{
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return (twoLevel ? 2 : 1);
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}
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CMap::CMap()
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: checksum(0), grailPos(-1, -1, -1), grailRadius(0), terrain(nullptr),
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guardingCreaturePositions(nullptr),
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|
@ -10,15 +10,10 @@
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#pragma once
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#include "../ConstTransitivePtr.h"
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#include "CMapHeader.h"
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#include "../mapObjects/MiscObjects.h" // To serialize static props
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#include "../mapObjects/CQuest.h" // To serialize static props
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#include "../mapObjects/CGTownInstance.h" // To serialize static props
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#include "../ResourceSet.h"
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#include "../int3.h"
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#include "../GameConstants.h"
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#include "../LogicalExpression.h"
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#include "../CModHandler.h"
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#include "CMapDefines.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -34,183 +29,8 @@ class IModableArt;
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class IQuestObject;
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class CInputStream;
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class CMapEditManager;
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/// The hero name struct consists of the hero id and the hero name.
|
||||
struct DLL_LINKAGE SHeroName
|
||||
{
|
||||
SHeroName();
|
||||
|
||||
int heroId;
|
||||
std::string heroName;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & heroId;
|
||||
h & heroName;
|
||||
}
|
||||
};
|
||||
|
||||
/// The player info constains data about which factions are allowed, AI tactical settings,
|
||||
/// the main hero name, where to generate the hero, whether the faction should be selected randomly,...
|
||||
struct DLL_LINKAGE PlayerInfo
|
||||
{
|
||||
PlayerInfo();
|
||||
|
||||
/// Gets the default faction id or -1 for a random faction.
|
||||
si8 defaultCastle() const;
|
||||
/// Gets the default hero id or -1 for a random hero.
|
||||
si8 defaultHero() const;
|
||||
bool canAnyonePlay() const;
|
||||
bool hasCustomMainHero() const;
|
||||
|
||||
bool canHumanPlay;
|
||||
bool canComputerPlay;
|
||||
EAiTactic::EAiTactic aiTactic; /// The default value is EAiTactic::RANDOM.
|
||||
|
||||
std::set<FactionID> allowedFactions;
|
||||
bool isFactionRandom;
|
||||
|
||||
///main hero instance (VCMI maps only)
|
||||
std::string mainHeroInstance;
|
||||
/// Player has a random main hero
|
||||
bool hasRandomHero;
|
||||
/// The default value is -1.
|
||||
si32 mainCustomHeroPortrait;
|
||||
std::string mainCustomHeroName;
|
||||
/// ID of custom hero (only if portrait and hero name are set, otherwise unpredicted value), -1 if none (not always -1)
|
||||
si32 mainCustomHeroId;
|
||||
|
||||
std::vector<SHeroName> heroesNames; /// list of placed heroes on the map
|
||||
bool hasMainTown; /// The default value is false.
|
||||
bool generateHeroAtMainTown; /// The default value is false.
|
||||
int3 posOfMainTown;
|
||||
TeamID team; /// The default value NO_TEAM
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & hasRandomHero;
|
||||
h & mainCustomHeroId;
|
||||
h & canHumanPlay;
|
||||
h & canComputerPlay;
|
||||
h & aiTactic;
|
||||
h & allowedFactions;
|
||||
h & isFactionRandom;
|
||||
h & mainCustomHeroPortrait;
|
||||
h & mainCustomHeroName;
|
||||
h & heroesNames;
|
||||
h & hasMainTown;
|
||||
h & generateHeroAtMainTown;
|
||||
h & posOfMainTown;
|
||||
h & team;
|
||||
h & mainHeroInstance;
|
||||
}
|
||||
};
|
||||
|
||||
/// The loss condition describes the condition to lose the game. (e.g. lose all own heroes/castles)
|
||||
struct DLL_LINKAGE EventCondition
|
||||
{
|
||||
enum EWinLoseType {
|
||||
//internal use, deprecated
|
||||
HAVE_ARTIFACT, // type - required artifact
|
||||
HAVE_CREATURES, // type - creatures to collect, value - amount to collect
|
||||
HAVE_RESOURCES, // type - resource ID, value - amount to collect
|
||||
HAVE_BUILDING, // position - town, optional, type - building to build
|
||||
CONTROL, // position - position of object, optional, type - type of object
|
||||
DESTROY, // position - position of object, optional, type - type of object
|
||||
TRANSPORT, // position - where artifact should be transported, type - type of artifact
|
||||
|
||||
//map format version pre 1.0
|
||||
DAYS_PASSED, // value - number of days from start of the game
|
||||
IS_HUMAN, // value - 0 = player is AI, 1 = player is human
|
||||
DAYS_WITHOUT_TOWN, // value - how long player can live without town, 0=instakill
|
||||
STANDARD_WIN, // normal defeat all enemies condition
|
||||
CONST_VALUE, // condition that always evaluates to "value" (0 = false, 1 = true)
|
||||
|
||||
//map format version 1.0+
|
||||
HAVE_0,
|
||||
HAVE_BUILDING_0,
|
||||
DESTROY_0
|
||||
};
|
||||
|
||||
EventCondition(EWinLoseType condition = STANDARD_WIN);
|
||||
EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position = int3(-1, -1, -1));
|
||||
|
||||
const CGObjectInstance * object; // object that was at specified position or with instance name on start
|
||||
EMetaclass metaType;
|
||||
si32 value;
|
||||
si32 objectType;
|
||||
si32 objectSubtype;
|
||||
std::string objectInstanceName;
|
||||
int3 position;
|
||||
EWinLoseType condition;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & object;
|
||||
h & value;
|
||||
h & objectType;
|
||||
h & position;
|
||||
h & condition;
|
||||
h & objectSubtype;
|
||||
h & objectInstanceName;
|
||||
h & metaType;
|
||||
}
|
||||
};
|
||||
|
||||
using EventExpression = LogicalExpression<EventCondition>;
|
||||
|
||||
struct DLL_LINKAGE EventEffect
|
||||
{
|
||||
enum EType
|
||||
{
|
||||
VICTORY,
|
||||
DEFEAT
|
||||
};
|
||||
|
||||
/// effect type, using EType enum
|
||||
si8 type;
|
||||
|
||||
/// message that will be sent to other players
|
||||
std::string toOtherMessage;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & type;
|
||||
h & toOtherMessage;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE TriggeredEvent
|
||||
{
|
||||
/// base condition that must be evaluated
|
||||
EventExpression trigger;
|
||||
|
||||
/// string identifier read from config file (e.g. captureKreelah)
|
||||
std::string identifier;
|
||||
|
||||
/// string-description, for use in UI (capture town to win)
|
||||
std::string description;
|
||||
|
||||
/// Message that will be displayed when this event is triggered (You captured town. You won!)
|
||||
std::string onFulfill;
|
||||
|
||||
/// Effect of this event. TODO: refactor into something more flexible
|
||||
EventEffect effect;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & identifier;
|
||||
h & trigger;
|
||||
h & description;
|
||||
h & onFulfill;
|
||||
h & effect;
|
||||
}
|
||||
};
|
||||
class JsonSerializeFormat;
|
||||
struct TeleportChannel;
|
||||
|
||||
/// The rumor struct consists of a rumor name and text.
|
||||
struct DLL_LINKAGE Rumor
|
||||
@ -251,94 +71,6 @@ struct DLL_LINKAGE DisposedHero
|
||||
}
|
||||
};
|
||||
|
||||
enum class EMapFormat: uint8_t
|
||||
{
|
||||
INVALID = 0,
|
||||
// HEX DEC
|
||||
ROE = 0x0e, // 14
|
||||
AB = 0x15, // 21
|
||||
SOD = 0x1c, // 28
|
||||
// CHR = 0x1d, // 29 Heroes Chronicles, presumably - identical to SoD, untested
|
||||
HOTA = 0x20, // 32
|
||||
WOG = 0x33, // 51
|
||||
VCMI = 0x64
|
||||
};
|
||||
|
||||
// Inherit from container to enable forward declaration
|
||||
class ModCompatibilityInfo: public std::map<TModID, CModInfo::Version>
|
||||
{};
|
||||
|
||||
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
|
||||
class DLL_LINKAGE CMapHeader
|
||||
{
|
||||
void setupEvents();
|
||||
public:
|
||||
|
||||
static const int MAP_SIZE_SMALL = 36;
|
||||
static const int MAP_SIZE_MIDDLE = 72;
|
||||
static const int MAP_SIZE_LARGE = 108;
|
||||
static const int MAP_SIZE_XLARGE = 144;
|
||||
static const int MAP_SIZE_HUGE = 180;
|
||||
static const int MAP_SIZE_XHUGE = 216;
|
||||
static const int MAP_SIZE_GIANT = 252;
|
||||
|
||||
CMapHeader();
|
||||
virtual ~CMapHeader() = default;
|
||||
|
||||
ui8 levels() const;
|
||||
|
||||
EMapFormat version; /// The default value is EMapFormat::SOD.
|
||||
ModCompatibilityInfo mods; /// set of mods required to play a map
|
||||
|
||||
si32 height; /// The default value is 72.
|
||||
si32 width; /// The default value is 72.
|
||||
bool twoLevel; /// The default value is true.
|
||||
std::string name;
|
||||
std::string description;
|
||||
ui8 difficulty; /// The default value is 1 representing a normal map difficulty.
|
||||
/// Specifies the maximum level to reach for a hero. A value of 0 states that there is no
|
||||
/// maximum level for heroes. This is the default value.
|
||||
ui8 levelLimit;
|
||||
|
||||
std::string victoryMessage;
|
||||
std::string defeatMessage;
|
||||
ui16 victoryIconIndex;
|
||||
ui16 defeatIconIndex;
|
||||
|
||||
std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
|
||||
ui8 howManyTeams;
|
||||
std::vector<bool> allowedHeroes;
|
||||
|
||||
bool areAnyPlayers; /// Unused. True if there are any playable players on the map.
|
||||
|
||||
/// "main quests" of the map that describe victory and loss conditions
|
||||
std::vector<TriggeredEvent> triggeredEvents;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int Version)
|
||||
{
|
||||
h & version;
|
||||
if(Version >= 821)
|
||||
h & mods;
|
||||
h & name;
|
||||
h & description;
|
||||
h & width;
|
||||
h & height;
|
||||
h & twoLevel;
|
||||
h & difficulty;
|
||||
h & levelLimit;
|
||||
h & areAnyPlayers;
|
||||
h & players;
|
||||
h & howManyTeams;
|
||||
h & allowedHeroes;
|
||||
//Do not serialize triggeredEvents in header as they can contain information about heroes and armies
|
||||
h & victoryMessage;
|
||||
h & victoryIconIndex;
|
||||
h & defeatMessage;
|
||||
h & defeatIconIndex;
|
||||
}
|
||||
};
|
||||
|
||||
/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
|
||||
class DLL_LINKAGE CMap : public CMapHeader
|
||||
{
|
||||
|
@ -12,9 +12,13 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
#include "../ResourceSet.h"
|
||||
|
||||
class TerrainType;
|
||||
class RiverType;
|
||||
class RoadType;
|
||||
class CGObjectInstance;
|
||||
class CGTownInstance;
|
||||
|
||||
/// The map event is an event which e.g. gives or takes resources of a specific
|
||||
/// amount to/from players and can appear regularly or once a time.
|
||||
|
133
lib/mapping/CMapHeader.cpp
Normal file
133
lib/mapping/CMapHeader.cpp
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
* CMapHeader.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CMapHeader.h"
|
||||
|
||||
#include "MapFormat.h"
|
||||
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
|
||||
SHeroName::SHeroName() : heroId(-1)
|
||||
{
|
||||
}
|
||||
|
||||
PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
|
||||
aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
|
||||
generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM)
|
||||
{
|
||||
allowedFactions = VLC->townh->getAllowedFactions();
|
||||
}
|
||||
|
||||
si8 PlayerInfo::defaultCastle() const
|
||||
{
|
||||
//if random allowed set it as default
|
||||
if(isFactionRandom)
|
||||
return -1;
|
||||
|
||||
if(!allowedFactions.empty())
|
||||
return *allowedFactions.begin();
|
||||
|
||||
// fall back to random
|
||||
return -1;
|
||||
}
|
||||
|
||||
si8 PlayerInfo::defaultHero() const
|
||||
{
|
||||
// we will generate hero in front of main town
|
||||
if((generateHeroAtMainTown && hasMainTown) || hasRandomHero)
|
||||
{
|
||||
//random hero
|
||||
return -1;
|
||||
}
|
||||
|
||||
return -2;
|
||||
}
|
||||
|
||||
bool PlayerInfo::canAnyonePlay() const
|
||||
{
|
||||
return canHumanPlay || canComputerPlay;
|
||||
}
|
||||
|
||||
bool PlayerInfo::hasCustomMainHero() const
|
||||
{
|
||||
return !mainCustomHeroName.empty() && mainCustomHeroPortrait != -1;
|
||||
}
|
||||
|
||||
EventCondition::EventCondition(EWinLoseType condition):
|
||||
object(nullptr),
|
||||
metaType(EMetaclass::INVALID),
|
||||
value(-1),
|
||||
objectType(-1),
|
||||
objectSubtype(-1),
|
||||
position(-1, -1, -1),
|
||||
condition(condition)
|
||||
{
|
||||
}
|
||||
|
||||
EventCondition::EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position):
|
||||
object(nullptr),
|
||||
metaType(EMetaclass::INVALID),
|
||||
value(value),
|
||||
objectType(objectType),
|
||||
objectSubtype(-1),
|
||||
position(position),
|
||||
condition(condition)
|
||||
{}
|
||||
|
||||
|
||||
void CMapHeader::setupEvents()
|
||||
{
|
||||
EventCondition victoryCondition(EventCondition::STANDARD_WIN);
|
||||
EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
|
||||
defeatCondition.value = 7;
|
||||
|
||||
//Victory condition - defeat all
|
||||
TriggeredEvent standardVictory;
|
||||
standardVictory.effect.type = EventEffect::VICTORY;
|
||||
standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
|
||||
standardVictory.identifier = "standardVictory";
|
||||
standardVictory.description.clear(); // TODO: display in quest window
|
||||
standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
|
||||
standardVictory.trigger = EventExpression(victoryCondition);
|
||||
|
||||
//Loss condition - 7 days without town
|
||||
TriggeredEvent standardDefeat;
|
||||
standardDefeat.effect.type = EventEffect::DEFEAT;
|
||||
standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
|
||||
standardDefeat.identifier = "standardDefeat";
|
||||
standardDefeat.description.clear(); // TODO: display in quest window
|
||||
standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
|
||||
standardDefeat.trigger = EventExpression(defeatCondition);
|
||||
|
||||
triggeredEvents.push_back(standardVictory);
|
||||
triggeredEvents.push_back(standardDefeat);
|
||||
|
||||
victoryIconIndex = 11;
|
||||
victoryMessage = VLC->generaltexth->victoryConditions[0];
|
||||
|
||||
defeatIconIndex = 3;
|
||||
defeatMessage = VLC->generaltexth->lossCondtions[0];
|
||||
}
|
||||
|
||||
CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
|
||||
twoLevel(true), difficulty(1), levelLimit(0), howManyTeams(0), areAnyPlayers(false)
|
||||
{
|
||||
setupEvents();
|
||||
allowedHeroes = VLC->heroh->getDefaultAllowed();
|
||||
players.resize(PlayerColor::PLAYER_LIMIT_I);
|
||||
}
|
||||
|
||||
ui8 CMapHeader::levels() const
|
||||
{
|
||||
return (twoLevel ? 2 : 1);
|
||||
}
|
271
lib/mapping/CMapHeader.h
Normal file
271
lib/mapping/CMapHeader.h
Normal file
@ -0,0 +1,271 @@
|
||||
/*
|
||||
* CMapHeader.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../CModVersion.h"
|
||||
#include "../LogicalExpression.h"
|
||||
#include "../int3.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGObjectInstance;
|
||||
enum class EMapFormat : uint8_t;
|
||||
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
|
||||
|
||||
/// The hero name struct consists of the hero id and the hero name.
|
||||
struct DLL_LINKAGE SHeroName
|
||||
{
|
||||
SHeroName();
|
||||
|
||||
int heroId;
|
||||
std::string heroName;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & heroId;
|
||||
h & heroName;
|
||||
}
|
||||
};
|
||||
|
||||
/// The player info constains data about which factions are allowed, AI tactical settings,
|
||||
/// the main hero name, where to generate the hero, whether the faction should be selected randomly,...
|
||||
struct DLL_LINKAGE PlayerInfo
|
||||
{
|
||||
PlayerInfo();
|
||||
|
||||
/// Gets the default faction id or -1 for a random faction.
|
||||
si8 defaultCastle() const;
|
||||
/// Gets the default hero id or -1 for a random hero.
|
||||
si8 defaultHero() const;
|
||||
bool canAnyonePlay() const;
|
||||
bool hasCustomMainHero() const;
|
||||
|
||||
bool canHumanPlay;
|
||||
bool canComputerPlay;
|
||||
EAiTactic::EAiTactic aiTactic; /// The default value is EAiTactic::RANDOM.
|
||||
|
||||
std::set<FactionID> allowedFactions;
|
||||
bool isFactionRandom;
|
||||
|
||||
///main hero instance (VCMI maps only)
|
||||
std::string mainHeroInstance;
|
||||
/// Player has a random main hero
|
||||
bool hasRandomHero;
|
||||
/// The default value is -1.
|
||||
si32 mainCustomHeroPortrait;
|
||||
std::string mainCustomHeroName;
|
||||
/// ID of custom hero (only if portrait and hero name are set, otherwise unpredicted value), -1 if none (not always -1)
|
||||
si32 mainCustomHeroId;
|
||||
|
||||
std::vector<SHeroName> heroesNames; /// list of placed heroes on the map
|
||||
bool hasMainTown; /// The default value is false.
|
||||
bool generateHeroAtMainTown; /// The default value is false.
|
||||
int3 posOfMainTown;
|
||||
TeamID team; /// The default value NO_TEAM
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & hasRandomHero;
|
||||
h & mainCustomHeroId;
|
||||
h & canHumanPlay;
|
||||
h & canComputerPlay;
|
||||
h & aiTactic;
|
||||
h & allowedFactions;
|
||||
h & isFactionRandom;
|
||||
h & mainCustomHeroPortrait;
|
||||
h & mainCustomHeroName;
|
||||
h & heroesNames;
|
||||
h & hasMainTown;
|
||||
h & generateHeroAtMainTown;
|
||||
h & posOfMainTown;
|
||||
h & team;
|
||||
h & mainHeroInstance;
|
||||
}
|
||||
};
|
||||
|
||||
/// The loss condition describes the condition to lose the game. (e.g. lose all own heroes/castles)
|
||||
struct DLL_LINKAGE EventCondition
|
||||
{
|
||||
enum EWinLoseType {
|
||||
//internal use, deprecated
|
||||
HAVE_ARTIFACT, // type - required artifact
|
||||
HAVE_CREATURES, // type - creatures to collect, value - amount to collect
|
||||
HAVE_RESOURCES, // type - resource ID, value - amount to collect
|
||||
HAVE_BUILDING, // position - town, optional, type - building to build
|
||||
CONTROL, // position - position of object, optional, type - type of object
|
||||
DESTROY, // position - position of object, optional, type - type of object
|
||||
TRANSPORT, // position - where artifact should be transported, type - type of artifact
|
||||
|
||||
//map format version pre 1.0
|
||||
DAYS_PASSED, // value - number of days from start of the game
|
||||
IS_HUMAN, // value - 0 = player is AI, 1 = player is human
|
||||
DAYS_WITHOUT_TOWN, // value - how long player can live without town, 0=instakill
|
||||
STANDARD_WIN, // normal defeat all enemies condition
|
||||
CONST_VALUE, // condition that always evaluates to "value" (0 = false, 1 = true)
|
||||
|
||||
//map format version 1.0+
|
||||
HAVE_0,
|
||||
HAVE_BUILDING_0,
|
||||
DESTROY_0
|
||||
};
|
||||
|
||||
EventCondition(EWinLoseType condition = STANDARD_WIN);
|
||||
EventCondition(EWinLoseType condition, si32 value, si32 objectType, const int3 & position = int3(-1, -1, -1));
|
||||
|
||||
const CGObjectInstance * object; // object that was at specified position or with instance name on start
|
||||
EMetaclass metaType;
|
||||
si32 value;
|
||||
si32 objectType;
|
||||
si32 objectSubtype;
|
||||
std::string objectInstanceName;
|
||||
int3 position;
|
||||
EWinLoseType condition;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & object;
|
||||
h & value;
|
||||
h & objectType;
|
||||
h & position;
|
||||
h & condition;
|
||||
h & objectSubtype;
|
||||
h & objectInstanceName;
|
||||
h & metaType;
|
||||
}
|
||||
};
|
||||
|
||||
using EventExpression = LogicalExpression<EventCondition>;
|
||||
|
||||
struct DLL_LINKAGE EventEffect
|
||||
{
|
||||
enum EType
|
||||
{
|
||||
VICTORY,
|
||||
DEFEAT
|
||||
};
|
||||
|
||||
/// effect type, using EType enum
|
||||
si8 type;
|
||||
|
||||
/// message that will be sent to other players
|
||||
std::string toOtherMessage;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & type;
|
||||
h & toOtherMessage;
|
||||
}
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE TriggeredEvent
|
||||
{
|
||||
/// base condition that must be evaluated
|
||||
EventExpression trigger;
|
||||
|
||||
/// string identifier read from config file (e.g. captureKreelah)
|
||||
std::string identifier;
|
||||
|
||||
/// string-description, for use in UI (capture town to win)
|
||||
std::string description;
|
||||
|
||||
/// Message that will be displayed when this event is triggered (You captured town. You won!)
|
||||
std::string onFulfill;
|
||||
|
||||
/// Effect of this event. TODO: refactor into something more flexible
|
||||
EventEffect effect;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & identifier;
|
||||
h & trigger;
|
||||
h & description;
|
||||
h & onFulfill;
|
||||
h & effect;
|
||||
}
|
||||
};
|
||||
|
||||
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
|
||||
class DLL_LINKAGE CMapHeader
|
||||
{
|
||||
void setupEvents();
|
||||
public:
|
||||
|
||||
static const int MAP_SIZE_SMALL = 36;
|
||||
static const int MAP_SIZE_MIDDLE = 72;
|
||||
static const int MAP_SIZE_LARGE = 108;
|
||||
static const int MAP_SIZE_XLARGE = 144;
|
||||
static const int MAP_SIZE_HUGE = 180;
|
||||
static const int MAP_SIZE_XHUGE = 216;
|
||||
static const int MAP_SIZE_GIANT = 252;
|
||||
|
||||
CMapHeader();
|
||||
virtual ~CMapHeader() = default;
|
||||
|
||||
ui8 levels() const;
|
||||
|
||||
EMapFormat version; /// The default value is EMapFormat::SOD.
|
||||
ModCompatibilityInfo mods; /// set of mods required to play a map
|
||||
|
||||
si32 height; /// The default value is 72.
|
||||
si32 width; /// The default value is 72.
|
||||
bool twoLevel; /// The default value is true.
|
||||
std::string name;
|
||||
std::string description;
|
||||
ui8 difficulty; /// The default value is 1 representing a normal map difficulty.
|
||||
/// Specifies the maximum level to reach for a hero. A value of 0 states that there is no
|
||||
/// maximum level for heroes. This is the default value.
|
||||
ui8 levelLimit;
|
||||
|
||||
std::string victoryMessage;
|
||||
std::string defeatMessage;
|
||||
ui16 victoryIconIndex;
|
||||
ui16 defeatIconIndex;
|
||||
|
||||
std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
|
||||
ui8 howManyTeams;
|
||||
std::vector<bool> allowedHeroes;
|
||||
|
||||
bool areAnyPlayers; /// Unused. True if there are any playable players on the map.
|
||||
|
||||
/// "main quests" of the map that describe victory and loss conditions
|
||||
std::vector<TriggeredEvent> triggeredEvents;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int Version)
|
||||
{
|
||||
h & version;
|
||||
if(Version >= 821)
|
||||
h & mods;
|
||||
h & name;
|
||||
h & description;
|
||||
h & width;
|
||||
h & height;
|
||||
h & twoLevel;
|
||||
h & difficulty;
|
||||
h & levelLimit;
|
||||
h & areAnyPlayers;
|
||||
h & players;
|
||||
h & howManyTeams;
|
||||
h & allowedHeroes;
|
||||
//Do not serialize triggeredEvents in header as they can contain information about heroes and armies
|
||||
h & victoryMessage;
|
||||
h & victoryIconIndex;
|
||||
h & defeatMessage;
|
||||
h & defeatIconIndex;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -16,6 +16,7 @@
|
||||
#include "CMapService.h"
|
||||
#include "CMap.h"
|
||||
#include "CCampaignHandler.h"
|
||||
#include "MapFormat.h"
|
||||
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../serializer/CMemorySerializer.h"
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../Languages.h"
|
||||
|
||||
#include "CMap.h"
|
||||
#include "MapFormat.h"
|
||||
|
||||
#include "MapFormatH3M.h"
|
||||
#include "MapFormatJson.h"
|
||||
|
@ -17,11 +17,12 @@ class ResourceID;
|
||||
class CMap;
|
||||
class CMapHeader;
|
||||
class CInputStream;
|
||||
struct CModVersion;
|
||||
|
||||
class IMapLoader;
|
||||
class IMapPatcher;
|
||||
|
||||
class ModCompatibilityInfo;
|
||||
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
|
||||
|
||||
/**
|
||||
* The map service provides loading of VCMI/H3 map files. It can
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "MapFeaturesH3M.h"
|
||||
|
||||
#include "CMap.h"
|
||||
#include "MapFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
24
lib/mapping/MapFormat.h
Normal file
24
lib/mapping/MapFormat.h
Normal file
@ -0,0 +1,24 @@
|
||||
/*
|
||||
* MapFormat.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
enum class EMapFormat : uint8_t
|
||||
{
|
||||
INVALID = 0,
|
||||
// HEX DEC
|
||||
ROE = 0x0e, // 14
|
||||
AB = 0x15, // 21
|
||||
SOD = 0x1c, // 28
|
||||
// CHR = 0x1d, // 29 Heroes Chronicles, presumably - identical to SoD, untested
|
||||
HOTA = 0x20, // 32
|
||||
WOG = 0x33, // 51
|
||||
VCMI = 0x64
|
||||
};
|
@ -13,12 +13,14 @@
|
||||
|
||||
#include "CMap.h"
|
||||
#include "MapReaderH3M.h"
|
||||
#include "MapFormat.h"
|
||||
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CStopWatch.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
@ -107,7 +109,7 @@ void CMapLoaderH3M::init()
|
||||
readRumors();
|
||||
readPredefinedHeroes();
|
||||
readTerrain();
|
||||
readDefInfo();
|
||||
readObjectTemplates();
|
||||
readObjects();
|
||||
readEvents();
|
||||
|
||||
@ -911,7 +913,7 @@ void CMapLoaderH3M::readTerrain()
|
||||
}
|
||||
}
|
||||
|
||||
void CMapLoaderH3M::readDefInfo()
|
||||
void CMapLoaderH3M::readObjectTemplates()
|
||||
{
|
||||
uint32_t defAmount = reader->readUInt32();
|
||||
|
||||
|
@ -148,7 +148,7 @@ private:
|
||||
/**
|
||||
* Reads custom(map) def information.
|
||||
*/
|
||||
void readDefInfo();
|
||||
void readObjectTemplates();
|
||||
|
||||
/**
|
||||
* Reads objects(towns, mines,...).
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../filesystem/COutputStream.h"
|
||||
#include "../JsonDetail.h"
|
||||
#include "CMap.h"
|
||||
#include "MapFormat.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
@ -952,7 +953,7 @@ void CMapLoaderJson::readHeader(const bool complete)
|
||||
if(!header["mods"].isNull())
|
||||
{
|
||||
for(auto & mod : header["mods"].Vector())
|
||||
mapHeader->mods[mod["name"].String()] = CModInfo::Version::fromString(mod["version"].String());
|
||||
mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
|
||||
}
|
||||
|
||||
//todo: multilevel map load support
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "CMapGenerator.h"
|
||||
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/MapFormat.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/mapping/CMapEditManager.h"
|
||||
#include "../lib/mapping/MapFormat.h"
|
||||
#include "../lib/RoadHandler.h"
|
||||
#include "../lib/RiverHandler.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../lib/CSkillHandler.h"
|
||||
#include "../lib/spells/CSpellHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/serializer/CMemorySerializer.h"
|
||||
#include "mapview.h"
|
||||
#include "scenelayer.h"
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "ui_validator.h"
|
||||
#include "../lib/mapObjects/MapObjects.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
|
||||
Validator::Validator(const CMap * map, QWidget *parent) :
|
||||
QDialog(parent),
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../lib/rmg/CMapGenerator.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/mapping/CMapEditManager.h"
|
||||
#include "../lib/mapping/MapFormat.h"
|
||||
#include "../lib/CGeneralTextHandler.h"
|
||||
|
||||
#include "windownewmap.h"
|
||||
|
Loading…
Reference in New Issue
Block a user