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Add logging to trace crash

This commit is contained in:
Ivan Savenko 2024-01-16 15:21:49 +02:00
parent 1194419884
commit 6270c81c1a
2 changed files with 17 additions and 8 deletions

View File

@ -405,7 +405,10 @@ std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const
std::shared_ptr<CPlayerBattleCallback> CBattleCallback::getBattle(const BattleID & battleID)
{
return activeBattles.at(battleID);
if (activeBattles.count(battleID))
return activeBattles.at(battleID);
throw std::runtime_error("Failed to find battle " + std::to_string(battleID.getNum()) + " of player " + player->toString() + ". Number of ongoing battles: " + std::to_string(activeBattles.size()));
}
std::optional<PlayerColor> CBattleCallback::getPlayerID() const
@ -415,10 +418,18 @@ std::optional<PlayerColor> CBattleCallback::getPlayerID() const
void CBattleCallback::onBattleStarted(const IBattleInfo * info)
{
if (activeBattles.count(info->getBattleID()) > 0)
throw std::runtime_error("Player " + player->toString() + " is already engaged in battle " + std::to_string(info->getBattleID().getNum()));
logGlobal->debug("Battle %d started for player %s", info->getBattleID(), player->toString());
activeBattles[info->getBattleID()] = std::make_shared<CPlayerBattleCallback>(info, *getPlayerID());
}
void CBattleCallback::onBattleEnded(const BattleID & battleID)
{
if (activeBattles.count(battleID) == 0)
throw std::runtime_error("Player " + player->toString() + " is not engaged in battle " + std::to_string(battleID.getNum()));
logGlobal->debug("Battle %d ended for player %s", battleID, player->toString());
activeBattles.erase(battleID);
}

View File

@ -560,18 +560,16 @@ int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
void CClient::battleStarted(const BattleInfo * info)
{
std::shared_ptr<CPlayerInterface> att, def;
auto & leftSide = info->sides[0];
auto & rightSide = info->sides[1];
for(auto & battleCb : battleCallbacks)
{
if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
|| !battleCb.first.isValidPlayer())
{
if(!battleCb.first.isValidPlayer() || battleCb.first == leftSide.color || battleCb.first == rightSide.color)
battleCb.second->onBattleStarted(info);
}
}
std::shared_ptr<CPlayerInterface> att, def;
auto & leftSide = info->sides[0], & rightSide = info->sides[1];
//If quick combat is not, do not prepare interfaces for battleint
auto callBattleStart = [&](PlayerColor color, ui8 side)
{