mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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@@ -114,8 +114,8 @@ void CBuildingRect::clickRight (tribool down)
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CGI->buildh->buildings[str->townID][str->ID]->description,
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LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
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CGI->buildh->buildings[str->townID][str->ID]->name);
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vinya->pos.x = ekran->w/2 - vinya->bitmap->w/2;
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vinya->pos.y = ekran->h/2 - vinya->bitmap->h/2;
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vinya->pos.x = screen->w/2 - vinya->bitmap->w/2;
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vinya->pos.y = screen->h/2 - vinya->bitmap->h/2;
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vinya->activate();
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}
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}
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@@ -349,7 +349,7 @@ void CCastleInterface::enterHall()
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void CCastleInterface::showAll(SDL_Surface * to)
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{
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if (!to)
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to=ekran;
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to=screen;
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blitAt(cityBg,0,0,to);
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blitAt(townInt,0,374,to);
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LOCPLINT->adventureInt->resdatabar.draw();
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@@ -435,7 +435,7 @@ void CCastleInterface::show(SDL_Surface * to)
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if(!showing)
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return;
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if (!to)
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to=ekran;
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to=screen;
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count++;
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if(count==4)
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{
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@@ -590,7 +590,7 @@ void CHallInterface::CResDataBar::show(SDL_Surface * to)
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+ ": %s",temp)
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,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly);
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temp.clear();
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//updateRect(&pos,ekran);
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//updateRect(&pos,screen);
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delete[] buf;
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}
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CHallInterface::CResDataBar::CResDataBar()
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@@ -872,7 +872,7 @@ void CHallInterface::CBuildWindow::show(SDL_Surface * to)
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{
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SDL_Rect pom = genRect(bitmap->h-1,bitmap->w-1,pos.x,pos.y);
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SDL_Rect poms = pom; poms.x=0;poms.y=0;
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SDL_BlitSurface(bitmap,&poms,to?to:ekran,&pom);
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SDL_BlitSurface(bitmap,&poms,to?to:screen,&pom);
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if(!mode)
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{
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buy->show();
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@@ -942,11 +942,11 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
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:tid(Tid),bid(Bid),mode(Mode), state(State)
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{
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SDL_Surface *hhlp = CGI->bitmaph->loadBitmap("TPUBUILD.bmp");
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bitmap = SDL_ConvertSurface(hhlp,ekran->format,0); //na 8bitowej mapie by sie psulo
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bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo
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SDL_SetColorKey(hhlp,SDL_SRCCOLORKEY,SDL_MapRGB(hhlp->format,0,255,255));
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SDL_FreeSurface(hhlp);
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pos.x = ekran->w/2 - bitmap->w/2;
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pos.y = ekran->h/2 - bitmap->h/2;
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pos.x = screen->w/2 - bitmap->w/2;
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pos.y = screen->h/2 - bitmap->h/2;
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CSDL_Ext::blueToPlayersAdv(bitmap,LOCPLINT->playerID);
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blitAt(LOCPLINT->castleInt->bicons->ourImages[bid].bitmap,125,50,bitmap);
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std::vector<std::string> pom; pom.push_back(CGI->buildh->buildings[tid][bid]->name);
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