mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
This commit is contained in:
3
CMT.cpp
3
CMT.cpp
@@ -66,7 +66,7 @@ const char * NAME = "VCMI 0.58";
|
||||
|
||||
SDL_Color playerColorPalette[256]; //palette to make interface colors good
|
||||
|
||||
SDL_Surface * ekran, * screen, * screen2;
|
||||
SDL_Surface * screen, * screen2;
|
||||
extern SDL_Surface * CSDL_Ext::std32bppSurface;
|
||||
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
|
||||
void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
|
||||
@@ -369,7 +369,6 @@ int _tmain(int argc, _TCHAR* argv[])
|
||||
|
||||
//screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
|
||||
//screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
|
||||
ekran = screen;
|
||||
|
||||
SDL_WM_SetCaption(NAME,""); //set window title
|
||||
CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
|
||||
|
||||
Reference in New Issue
Block a user