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Start of stabilization - battles now start correctly
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@@ -20,7 +20,7 @@ static const int32_t INVALID_UNIT_ID = -1000;
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BattleAction::BattleAction():
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side(-1),
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stackNumber(-1),
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actionType(EActionType::INVALID),
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actionType(EActionType::NO_ACTION),
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actionSubtype(-1)
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{
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}
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