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https://github.com/vcmi/vcmi.git
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Created directory structure for server files
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parent
c217d7717a
commit
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@ -10,13 +10,13 @@
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#include "StdInc.h"
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#include "CGameHandler.h"
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#include "BattleProcessor.h"
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#include "CVCMIServer.h"
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#include "HeroPoolProcessor.h"
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#include "PlayerMessageProcessor.h"
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#include "ServerNetPackVisitors.h"
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#include "ServerSpellCastEnvironment.h"
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#include "CQuery.h"
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#include "battles/BattleProcessor.h"
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#include "processors/HeroPoolProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "queries/CQuery.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CArtHandler.h"
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@ -1,12 +1,15 @@
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set(server_SRCS
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StdInc.cpp
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BattleProcessor.cpp
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battles/BattleProcessor.cpp
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queries/CQuery.cpp
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processors/HeroPoolProcessor.cpp
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processors/PlayerMessageProcessor.cpp
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CGameHandler.cpp
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HeroPoolProcessor.cpp
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PlayerMessageProcessor.cpp
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ServerSpellCastEnvironment.cpp
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CQuery.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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NetPacksLobbyServer.cpp
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@ -15,12 +18,15 @@ set(server_SRCS
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set(server_HEADERS
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StdInc.h
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BattleProcessor.h
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battles/BattleProcessor.h
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queries/CQuery.h
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processors/HeroPoolProcessor.h
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processors/PlayerMessageProcessor.h
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CGameHandler.h
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HeroPoolProcessor.h
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PlayerMessageProcessor.h
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ServerSpellCastEnvironment.h
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CQuery.h
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CVCMIServer.h
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LobbyNetPackVisitors.h
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ServerNetPackVisitors.h
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@ -36,7 +36,7 @@
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#include "../lib/VCMI_Lib.h"
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#include "../lib/VCMIDirs.h"
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#include "CGameHandler.h"
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#include "PlayerMessageProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "../lib/mapping/CMapInfo.h"
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#include "../lib/GameConstants.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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@ -11,10 +11,10 @@
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#include "ServerNetPackVisitors.h"
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#include "CGameHandler.h"
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#include "BattleProcessor.h"
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#include "CQuery.h"
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#include "HeroPoolProcessor.h"
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#include "PlayerMessageProcessor.h"
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#include "battles/BattleProcessor.h"
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#include "processors/HeroPoolProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "queries/CQuery.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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@ -8,11 +8,13 @@
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*
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*/
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#include "StdInc.h"
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#include "../lib/gameState/CGameState.h"
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#include "CQuery.h"
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#include "CGameHandler.h"
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#include "ServerSpellCastEnvironment.h"
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#include "CGameHandler.h"
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#include "queries/CQuery.h"
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#include "../lib/gameState/CGameState.h"
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///ServerSpellCastEnvironment
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ServerSpellCastEnvironment::ServerSpellCastEnvironment(CGameHandler * gh)
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: gh(gh)
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@ -10,32 +10,31 @@
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#include "StdInc.h"
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#include "BattleProcessor.h"
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#include "CGameHandler.h"
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#include "CQuery.h"
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#include "CVCMIServer.h"
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#include "HeroPoolProcessor.h"
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#include "../CGameHandler.h"
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#include "../CVCMIServer.h"
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#include "../processors/HeroPoolProcessor.h"
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#include "../queries/CQuery.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CStack.h"
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#include "../lib/CondSh.h"
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#include "../lib/GameSettings.h"
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#include "../lib/ScopeGuard.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/UnlockGuard.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/battle/CUnitState.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/modding/IdentifierStorage.h"
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#include "../lib/serializer/Cast.h"
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#include "../lib/spells/AbilityCaster.h"
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#include "../lib/spells/BonusCaster.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/spells/ISpellMechanics.h"
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#include "../lib/spells/ObstacleCasterProxy.h"
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#include "../lib/spells/Problem.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CStack.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/ScopeGuard.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/battle/BattleInfo.h"
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#include "../../lib/battle/CUnitState.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/serializer/Cast.h"
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#include "../../lib/spells/AbilityCaster.h"
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#include "../../lib/spells/BonusCaster.h"
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#include "../../lib/spells/CSpellHandler.h"
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#include "../../lib/spells/ISpellMechanics.h"
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#include "../../lib/spells/ObstacleCasterProxy.h"
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#include "../../lib/spells/Problem.h"
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#define COMPLAIN_RET_IF(cond, txt) do {if (cond){gameHandler->complain(txt); return;}} while(0)
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#define COMPLAIN_RET_FALSE_IF(cond, txt) do {if (cond){gameHandler->complain(txt); return false;}} while(0)
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@ -9,8 +9,8 @@
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*/
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#pragma once
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#include "../lib/GameConstants.h"
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#include "../lib/NetPacks.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/NetPacks.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -10,17 +10,17 @@
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#include "StdInc.h"
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#include "HeroPoolProcessor.h"
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#include "CGameHandler.h"
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#include "../CGameHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/GameSettings.h"
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#include "../lib/NetPacks.h"
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#include "../lib/StartInfo.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/gameState/TavernHeroesPool.h"
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#include "../lib/gameState/TavernSlot.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/gameState/TavernHeroesPool.h"
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#include "../../lib/gameState/TavernSlot.h"
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HeroPoolProcessor::HeroPoolProcessor()
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: gameHandler(nullptr)
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#include "StdInc.h"
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#include "PlayerMessageProcessor.h"
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#include "CGameHandler.h"
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#include "CVCMIServer.h"
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#include "../CGameHandler.h"
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#include "../CVCMIServer.h"
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#include "../lib/serializer/Connection.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/GameConstants.h"
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#include "../lib/NetPacks.h"
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#include "../lib/StartInfo.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/serializer/Connection.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CPlayerState.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/gameState/CGameState.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../lib/modding/IdentifierStorage.h"
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#include "../lib/modding/ModScope.h"
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*/
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#pragma once
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#include "../lib/GameConstants.h"
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#include "../../lib/GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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*/
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#include "StdInc.h"
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#include "CQuery.h"
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#include "CGameHandler.h"
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#include "BattleProcessor.h"
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#include "../lib/battle/BattleInfo.h"
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/serializer/Cast.h"
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#include "../CGameHandler.h"
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#include "../battles/BattleProcessor.h"
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#include "../../lib/battle/BattleInfo.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/serializer/Cast.h"
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boost::mutex Queries::mx;
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*/
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#pragma once
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#include "../lib/GameConstants.h"
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#include "../lib/NetPacks.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/NetPacks.h"
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VCMI_LIB_NAMESPACE_BEGIN
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