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Complete parsing for new Artifacts. iconIndex needs to be handled.
Otherwise, they are ready for test.
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23fcdd1a4a
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@ -215,6 +215,14 @@ std::string CArtifact::nodeName() const
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// // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
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// }
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void CArtifact::addNewBonus(Bonus *b)
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{
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b->source = Bonus::ARTIFACT;
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b->duration = Bonus::PERMANENT;
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b->description = name;
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CBonusSystemNode::addNewBonus(b);
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}
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void CArtifact::setName (std::string desc)
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{
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name = desc;
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@ -462,7 +470,12 @@ CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
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art->setDescription (text["description"].String());
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art->setName (text["event"].String());
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art->image = node["image"].String();
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const JsonNode & graphics = graphics["text"];
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art->iconIndex = graphics["iconIndex"].Float();
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art->image = graphics["image"].String();
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value = &graphics["large"];
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if (!value->isNull())
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art->large = value->String();
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art->price = node["value"].Float();
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@ -504,8 +517,7 @@ CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
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BOOST_FOREACH (const JsonNode &bonus, node["bonuses"].Vector())
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{
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auto b = JsonUtils::parseBonus(bonus);
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b->source = Bonus::ARTIFACT;
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b->duration = Bonus::PERMANENT;
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//TODO: bonus->sid = art->id;
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art->addNewBonus(b);
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}
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@ -715,11 +727,7 @@ void CArtHandler::addBonuses()
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BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
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{
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auto bonus = JsonUtils::parseBonus (b);
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//common properties
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bonus->source = Bonus::ARTIFACT;
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bonus->sid = ga->id;
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bonus->duration = Bonus::PERMANENT;
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bonus->description = ga->Name();
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ga->addNewBonus (bonus);
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}
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if(artifact["type"].String() == "Creature")
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@ -76,6 +76,8 @@ public:
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enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
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std::string image;
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std::string large; // big image for cutom artifacts, used in drag & drop
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si32 iconIndex; //TODO: handle automatically
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const std::string &Name() const; //getter
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const std::string &Description() const; //getter
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@ -87,6 +89,7 @@ public:
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int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
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std::string nodeName() const OVERRIDE;
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void addNewBonus(Bonus *b) OVERRIDE;
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virtual void levelUpArtifact (CArtifactInstance * art){};
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@ -100,7 +103,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CBonusSystemNode&>(*this);
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h & name & description & eventText & image & price & possibleSlots & constituents & constituentOf & aClass & id;
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h & name & description & eventText & image & large & iconIndex &
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price & possibleSlots & constituents & constituentOf & aClass & id;
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}
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CArtifact();
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@ -141,6 +141,7 @@ void CModHandler::loadActiveMods()
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VLC->townh->load(JsonUtils::assembleFromFiles(config ["factions"].convertTo<std::vector<std::string> >()));
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VLC->creh->load( JsonUtils::assembleFromFiles(config["creatures"].convertTo<std::vector<std::string> >()));
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VLC->arth->load( JsonUtils::assembleFromFiles(config["artifacts"].convertTo<std::vector<std::string> >()));
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}
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VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
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@ -601,7 +601,7 @@ public:
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void attachTo(CBonusSystemNode *parent);
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void detachFrom(CBonusSystemNode *parent);
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void detachFromAll();
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void addNewBonus(Bonus *b); //b will be deleted with destruction of node
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virtual void addNewBonus(Bonus *b); //b will be deleted with destruction of node
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void accumulateBonus(Bonus &b); //add value of bonus with same type/subtype or create new
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void newChildAttached(CBonusSystemNode *child);
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