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Fixed rendering priority of battlefield background obstacles
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@@ -307,15 +307,13 @@ void BattleSiegeController::collectRenderableObjects(BattleRenderer & renderer)
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renderer.insert( EBattleFieldLayer::STACKS, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
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owner.stacksController->showStack(canvas, getTurretStack(wallPiece));
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});
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renderer.insert( EBattleFieldLayer::OBSTACLES_FG, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
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renderer.insert( EBattleFieldLayer::OBSTACLES, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
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showWallPiece(canvas, wallPiece);
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});
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}
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renderer.insert( EBattleFieldLayer::WALLS, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
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showWallPiece(canvas, wallPiece);
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});
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}
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}
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