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Fixed rendering priority of battlefield background obstacles

This commit is contained in:
Ivan Savenko
2023-08-07 21:18:43 +03:00
parent 3f6cbc6312
commit 62a5eeebbc
3 changed files with 22 additions and 13 deletions

View File

@@ -307,15 +307,13 @@ void BattleSiegeController::collectRenderableObjects(BattleRenderer & renderer)
renderer.insert( EBattleFieldLayer::STACKS, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
owner.stacksController->showStack(canvas, getTurretStack(wallPiece));
});
renderer.insert( EBattleFieldLayer::OBSTACLES_FG, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
renderer.insert( EBattleFieldLayer::OBSTACLES, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
showWallPiece(canvas, wallPiece);
});
}
renderer.insert( EBattleFieldLayer::WALLS, getWallPiecePosition(wallPiece), [this, wallPiece](BattleRenderer::RendererRef canvas){
showWallPiece(canvas, wallPiece);
});
}
}