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CGameState::map is now a private, unique_ptr with accessors

This commit is contained in:
Ivan Savenko
2025-03-03 15:19:38 +00:00
parent b6026084ea
commit 62cb5412ff
26 changed files with 194 additions and 186 deletions

View File

@@ -46,7 +46,7 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
{
for(pos.y=0; pos.y < sizes.y; ++pos.y)
{
const TerrainTile & tile = gs->map->getTile(pos);
const TerrainTile & tile = gs->getMap().getTile(pos);
if(!tile.getTerrain()->isPassable())
continue;