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CGameState::map is now a private, unique_ptr with accessors
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@@ -46,7 +46,7 @@ void AINodeStorage::initialize(const PathfinderOptions & options, const CGameSta
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{
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for(pos.y=0; pos.y < sizes.y; ++pos.y)
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{
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const TerrainTile & tile = gs->map->getTile(pos);
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const TerrainTile & tile = gs->getMap().getTile(pos);
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if(!tile.getTerrain()->isPassable())
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continue;
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