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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Converted several namespace enums to enum class

This commit is contained in:
Ivan Savenko
2023-08-19 21:43:50 +03:00
parent 17d3d663ee
commit 62cd8b12d4
71 changed files with 227 additions and 238 deletions

View File

@@ -315,7 +315,7 @@ void CGHeroInstance::initHero(CRandomGenerator & rand)
{
for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
{
pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(g), type->heroClass->primarySkillInitial[g]);
pushPrimSkill(static_cast<PrimarySkill>(g), type->heroClass->primarySkillInitial[g]);
}
}
if(secSkills.size() == 1 && secSkills[0] == std::pair<SecondarySkill,ui8>(SecondarySkill::DEFAULT, -1)) //set secondary skills to default
@@ -456,7 +456,7 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
if (ID == Obj::HERO)
{
if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner) != PlayerRelations::ENEMIES)
{
//exchange
cb->heroExchange(h->id, id);
@@ -997,11 +997,11 @@ int32_t CGHeroInstance::getSpellCost(const spells::Spell * sp) const
return sp->getCost(getSpellSchoolLevel(sp));
}
void CGHeroInstance::pushPrimSkill( PrimarySkill::PrimarySkill which, int val )
void CGHeroInstance::pushPrimSkill( PrimarySkill which, int val )
{
assert(!hasBonus(Selector::typeSubtype(BonusType::PRIMARY_SKILL, which)
assert(!hasBonus(Selector::typeSubtype(BonusType::PRIMARY_SKILL, static_cast<int>(which))
.And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL))));
addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::HERO_BASE_SKILL, val, id.getNum(), which));
addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::HERO_BASE_SKILL, val, id.getNum(), static_cast<int>(which)));
}
EAlignment CGHeroInstance::getAlignment() const
@@ -1314,7 +1314,7 @@ std::vector<SecondarySkill> CGHeroInstance::getLevelUpProposedSecondarySkills()
return skills;
}
PrimarySkill::PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & rand) const
PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & rand) const
{
assert(gainsLevel());
int randomValue = rand.nextInt(99);
@@ -1338,7 +1338,7 @@ PrimarySkill::PrimarySkill CGHeroInstance::nextPrimarySkill(CRandomGenerator & r
randomValue = 100 / GameConstants::PRIMARY_SKILLS;
}
logGlobal->trace("The hero gets the primary skill %d with a probability of %d %%.", primarySkill, randomValue);
return static_cast<PrimarySkill::PrimarySkill>(primarySkill);
return static_cast<PrimarySkill>(primarySkill);
}
std::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(CRandomGenerator & rand) const
@@ -1372,12 +1372,12 @@ std::optional<SecondarySkill> CGHeroInstance::nextSecondarySkill(CRandomGenerato
return chosenSecondarySkill;
}
void CGHeroInstance::setPrimarySkill(PrimarySkill::PrimarySkill primarySkill, si64 value, ui8 abs)
void CGHeroInstance::setPrimarySkill(PrimarySkill primarySkill, si64 value, ui8 abs)
{
if(primarySkill < PrimarySkill::EXPERIENCE)
{
auto skill = getBonusLocalFirst(Selector::type()(BonusType::PRIMARY_SKILL)
.And(Selector::subtype()(primarySkill))
.And(Selector::subtype()(static_cast<int>(primarySkill)))
.And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)));
assert(skill);
@@ -1578,7 +1578,7 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
{
int value = valOfBonuses(Selector::typeSubtype(BonusType::PRIMARY_SKILL, i).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)));
handler.serializeInt(PrimarySkill::names[i], value, 0);
handler.serializeInt(NPrimarySkill::names[i], value, 0);
}
}
}
@@ -1591,8 +1591,8 @@ void CGHeroInstance::serializeCommonOptions(JsonSerializeFormat & handler)
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
{
int value = 0;
handler.serializeInt(PrimarySkill::names[i], value, 0);
pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(i), value);
handler.serializeInt(NPrimarySkill::names[i], value, 0);
pushPrimSkill(static_cast<PrimarySkill>(i), value);
}
}
}