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Converted several namespace enums to enum class
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@@ -53,8 +53,8 @@ public:
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{
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, 0));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, PrimarySkill::ATTACK));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, PrimarySkill::DEFENSE));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, static_cast<int>(PrimarySkill::ATTACK)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, static_cast<int>(PrimarySkill::DEFENSE)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, 0));
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@@ -43,7 +43,7 @@ public:
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bool removeObject(const CGObjectInstance * obj) override {return false;}
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void createObject(const int3 & visitablePosition, Obj type, int32_t subtype = 0) override {};
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void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}
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void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
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void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
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void showBlockingDialog(BlockingDialog *iw) override {}
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void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window
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@@ -71,9 +71,9 @@ protected:
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TEST_P(TimedApplyTest, ChangesBonuses)
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{
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Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, PrimarySkill::KNOWLEDGE);
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Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, static_cast<int>(PrimarySkill::KNOWLEDGE));
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Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, PrimarySkill::KNOWLEDGE);
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Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, static_cast<int>(PrimarySkill::KNOWLEDGE));
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testBonus2.turnsRemain = 4;
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JsonNode options(JsonNode::JsonType::DATA_STRUCT);
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