1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Converted several namespace enums to enum class

This commit is contained in:
Ivan Savenko
2023-08-19 21:43:50 +03:00
parent 17d3d663ee
commit 62cd8b12d4
71 changed files with 227 additions and 238 deletions

View File

@@ -53,8 +53,8 @@ public:
{
bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, 0));
bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, PrimarySkill::ATTACK));
bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, PrimarySkill::DEFENSE));
bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, static_cast<int>(PrimarySkill::ATTACK)));
bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, static_cast<int>(PrimarySkill::DEFENSE)));
bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, 0));

View File

@@ -43,7 +43,7 @@ public:
bool removeObject(const CGObjectInstance * obj) override {return false;}
void createObject(const int3 & visitablePosition, Obj type, int32_t subtype = 0) override {};
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill which, si64 val, bool abs=false) override {}
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
void showBlockingDialog(BlockingDialog *iw) override {}
void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window

View File

@@ -71,9 +71,9 @@ protected:
TEST_P(TimedApplyTest, ChangesBonuses)
{
Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, PrimarySkill::KNOWLEDGE);
Bonus testBonus1(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, static_cast<int>(PrimarySkill::KNOWLEDGE));
Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, PrimarySkill::KNOWLEDGE);
Bonus testBonus2(BonusDuration::N_TURNS, BonusType::PRIMARY_SKILL, BonusSource::OTHER, 3, 0, static_cast<int>(PrimarySkill::KNOWLEDGE));
testBonus2.turnsRemain = 4;
JsonNode options(JsonNode::JsonType::DATA_STRUCT);