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Work in progress on BattleAI. Related changes:

* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
This commit is contained in:
Michał W. Urbańczyk
2012-09-20 16:55:21 +00:00
parent 871f680ccc
commit 62e63d45b1
25 changed files with 793 additions and 257 deletions

View File

@ -655,7 +655,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
{
//Recanter's Cloak or similar effect. Try to retrieve bonus
const Bonus *b = owner->myHero->getBonus(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
const Bonus *b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
//TODO what about other values and non-artifact sources?
if(b && b->val == 2 && b->source == Bonus::ARTIFACT)
{