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Work in progress on BattleAI. Related changes:

* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
This commit is contained in:
Michał W. Urbańczyk
2012-09-20 16:55:21 +00:00
parent 871f680ccc
commit 62e63d45b1
25 changed files with 793 additions and 257 deletions

View File

@ -387,7 +387,10 @@ void CClient::newGame( CConnection *con, StartInfo *si )
{
auto cbc = make_shared<CBattleCallback>(gs, color, this);
battleCallbacks[color] = cbc;
battleints[color] = CDynLibHandler::getNewBattleAI("StupidAI");
if(!color)
battleints[color] = CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String());
else
battleints[color] = CDynLibHandler::getNewBattleAI("StupidAI");
battleints[color]->init(cbc.get());
}
}