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Work in progress on BattleAI. Related changes:
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake) * reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios * for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai * minor changes
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@@ -1214,7 +1214,7 @@ void CArtifactInstance::deserializationFix()
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int CArtifactInstance::getGivenSpellID() const
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{
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const Bonus * b = getBonus(Selector::type(Bonus::SPELL));
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const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
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if(!b)
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{
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tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
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