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Work in progress on BattleAI. Related changes:
* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake) * reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios * for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai * minor changes
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@@ -257,7 +257,7 @@ static void RemoveAbility(CCreature *cre, const JsonNode &ability)
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Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
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Bonus *b = cre->getBonus(Selector::type(ecf));
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Bonus *b = cre->getBonusLocalFirst(Selector::type(ecf));
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cre->removeBonus(b);
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}
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