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Work in progress on BattleAI. Related changes:

* battle AIs receive ptr to CBattleCallback (not sure why it was CPlayerBattleCallback, likely mistake)
* reworked some battle callback methods to be more generic and able to handle some hypothetic scenarios
* for testing purposes in duel mode the first AI will be taken fro mconfig and the second will remain stupid ai
* minor changes
This commit is contained in:
Michał W. Urbańczyk
2012-09-20 16:55:21 +00:00
parent 871f680ccc
commit 62e63d45b1
25 changed files with 793 additions and 257 deletions

View File

@@ -257,7 +257,7 @@ static void RemoveAbility(CCreature *cre, const JsonNode &ability)
Bonus::BonusType ecf = static_cast<Bonus::BonusType>(typeNo);
Bonus *b = cre->getBonus(Selector::type(ecf));
Bonus *b = cre->getBonusLocalFirst(Selector::type(ecf));
cre->removeBonus(b);
}