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- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
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@@ -23,8 +23,7 @@ namespace EWaterContent
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RANDOM = -1,
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NONE,
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NORMAL,
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ISLANDS,
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LAST_ITEM = ISLANDS
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ISLANDS
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};
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}
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@@ -32,11 +31,13 @@ namespace EMonsterStrength
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{
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enum EMonsterStrength
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{
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RANDOM = -1,
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WEAK,
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NORMAL,
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STRONG,
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LAST_ITEM = STRONG
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RANDOM = -2,
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ZONE_WEAK = -1,
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ZONE_NORMAL = 0,
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ZONE_STRONG = 1,
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GLOBAL_WEAK = 2,
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GLOBAL_NORMAL = 3,
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GLOBAL_STRONG = 4
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};
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}
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