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- Some primitive way to randomize treasures
This commit is contained in:
DjWarmonger
2014-06-04 10:16:08 +02:00
parent 6221f4ac2c
commit 62e9f13b08
7 changed files with 169 additions and 44 deletions

View File

@@ -23,8 +23,7 @@ namespace EWaterContent
RANDOM = -1,
NONE,
NORMAL,
ISLANDS,
LAST_ITEM = ISLANDS
ISLANDS
};
}
@@ -32,11 +31,13 @@ namespace EMonsterStrength
{
enum EMonsterStrength
{
RANDOM = -1,
WEAK,
NORMAL,
STRONG,
LAST_ITEM = STRONG
RANDOM = -2,
ZONE_WEAK = -1,
ZONE_NORMAL = 0,
ZONE_STRONG = 1,
GLOBAL_WEAK = 2,
GLOBAL_NORMAL = 3,
GLOBAL_STRONG = 4
};
}