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https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
generate button from icon in config (big & small)
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@@ -68,7 +68,7 @@ void AssetGenerator::initialize()
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for(int i = 1; i < 9; i++)
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imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
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animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
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animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true);
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createPaletteShiftedSprites();
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}
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@@ -96,6 +96,16 @@ std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::gene
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return animationFiles;
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}
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void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img)
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{
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imageFiles[path] = img;
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}
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void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim)
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{
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animationFiles[path] = anim;
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}
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AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
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{
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auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
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@@ -467,30 +477,56 @@ void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
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}
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}
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AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const
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AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const
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{
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auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
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std::vector<Canvas> images;
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CanvasPtr dst = nullptr;
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for(auto & imageName : imageNames)
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if(small)
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{
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auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
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animation->playerColored(player);
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auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
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if(!dst)
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dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
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Canvas canvas = image->getCanvas();
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canvas.draw(animation->getImage(2), Point(0, 0));
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images.push_back(image->getCanvas());
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}
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auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
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std::vector<Canvas> images;
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meanImage(dst, images);
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for(auto & imageName : imageNames)
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{
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auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
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animation->playerColored(player);
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auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
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if(!dst)
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dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
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Canvas canvas = image->getCanvas();
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canvas.draw(animation->getImage(2), Point(0, 0));
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images.push_back(image->getCanvas());
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}
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meanImage(dst, images);
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}
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else
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{
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auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY);
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animation->playerColored(player);
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auto image = animation->getImage(2);
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dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE);
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Canvas canvas = dst->getCanvas();
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canvas.draw(image, Point(0, 0));
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auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
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std::vector<Canvas> meanImages;
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auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
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tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22));
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meanImages.push_back(tmpLeft->getCanvas());
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auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
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tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22));
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meanImages.push_back(tmpRight->getCanvas());
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meanImage(tmp, meanImages);
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for(int i = 0; i < 4; i++)
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canvas.draw(tmp, Point(23 + i * 5, 6));
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}
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return dst;
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}
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AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay)
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AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small)
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{
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std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
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auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
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@@ -500,34 +536,35 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
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AnimationLayoutMap layout;
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for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
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{
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auto clearButtonImg = createAdventureMapButtonClear(color);
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int offs = small ? 0 : 16;
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auto clearButtonImg = createAdventureMapButtonClear(color, small);
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for(int i = 0; i < 4; i++)
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{
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ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
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ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
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imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i](){
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auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
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imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
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auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
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auto canvas = newImg->getCanvas();
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canvas.draw(clearButtonImg, Point(0, 0));
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switch (i)
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{
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case 0:
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canvas.draw(overlayCanvasImg, Point(0, 0));
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canvas.draw(overlayCanvasImg, Point(offs, 0));
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return newImg;
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case 1:
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canvas.draw(clearButtonImg, Point(1, 1));
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canvas.draw(overlayCanvasImg, Point(1, 1));
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canvas.draw(overlayCanvasImg, Point(offs + 1, 1));
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canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
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canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
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canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
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canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
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return newImg;
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case 2:
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canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25);
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canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25);
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return newImg;
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default:
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canvas.draw(overlayCanvasImg, Point(0, 0));
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canvas.draw(overlayCanvasImg, Point(offs, 0));
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canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
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canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
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canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
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