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* more extensive usage of CStack pointers instead of stack IDs
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@@ -522,8 +522,9 @@ void BattleResult::applyFirstCl( CClient *cl )
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void BattleStackMoved::applyFirstCl( CClient *cl )
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{
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INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
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INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
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const CStack * movedStack = GS(cl)->curB->getStack(stack);
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INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,movedStack,tile,distance,ending);
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INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,movedStack,tile,distance,ending);
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}
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void BattleStackAttacked::applyCl( CClient *cl )
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