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Converted attributes to use c++17 functionality
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@ -1463,9 +1463,8 @@ void NewObject::applyGs(CGameState *gs)
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testObject.pos = pos;
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testObject.appearance = VLC->objtypeh->getHandlerFor(ID, subID)->getTemplates(ETerrainId::WATER).front();
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const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
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[[maybe_unused]] const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
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assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
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MAYBE_UNUSED(previousXAxisTile);
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}
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else
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{
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@ -1689,10 +1688,9 @@ void RebalanceStacks::applyGs(CGameState * gs)
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if(srcCount == count) //moving whole stack
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{
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if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> merge
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if([[maybe_unused]] const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> merge
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{
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assert(c == srcType);
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MAYBE_UNUSED(c);
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auto alHere = ArtifactLocation (src.getStack(), ArtifactPosition::CREATURE_SLOT);
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auto alDest = ArtifactLocation (dst.getStack(), ArtifactPosition::CREATURE_SLOT);
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auto * artHere = alHere.getArt();
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@ -1744,10 +1742,9 @@ void RebalanceStacks::applyGs(CGameState * gs)
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}
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else
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{
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if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> rebalance
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if([[maybe_unused]] const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> rebalance
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{
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assert(c == srcType);
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MAYBE_UNUSED(c);
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if (stackExp)
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{
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ui64 totalExp = srcCount * src.army->getStackExperience(src.slot) + dst.army->getStackCount(dst.slot) * dst.army->getStackExperience(dst.slot);
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@ -1912,14 +1909,13 @@ void BulkMoveArtifacts::applyGs(CGameState * gs)
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void AssembledArtifact::applyGs(CGameState *gs)
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{
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CArtifactSet * artSet = al.getHolderArtSet();
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const CArtifactInstance *transformedArt = al.getArt();
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[[maybe_unused]] const CArtifactInstance *transformedArt = al.getArt();
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assert(transformedArt);
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bool combineEquipped = !ArtifactUtils::isSlotBackpack(al.slot);
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assert(vstd::contains_if(transformedArt->assemblyPossibilities(artSet, combineEquipped), [=](const CArtifact * art)->bool
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{
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return art->getId() == builtArt->getId();
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}));
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MAYBE_UNUSED(transformedArt);
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auto * combinedArt = new CCombinedArtifactInstance(builtArt);
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gs->map->addNewArtifactInstance(combinedArt);
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