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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -70,6 +70,7 @@
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/CStack.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/CThreadHelper.h"
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@ -413,8 +414,9 @@ void CPlayerInterface::heroVisit(const CGHeroInstance * visitor, const CGObjectI
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(start && visitedObj)
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{
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if(visitedObj->getVisitSound())
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CCS->soundh->playSound(visitedObj->getVisitSound().value());
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auto visitSound = visitedObj->getVisitSound(CRandomGenerator::getDefault());
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if (visitSound)
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CCS->soundh->playSound(visitSound.value());
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}
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}
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@ -1410,10 +1412,14 @@ void CPlayerInterface::centerView (int3 pos, int focusTime)
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void CPlayerInterface::objectRemoved(const CGObjectInstance * obj, const PlayerColor & initiator)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if(playerID == initiator && obj->getRemovalSound())
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if(playerID == initiator)
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{
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waitWhileDialog();
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CCS->soundh->playSound(obj->getRemovalSound().value());
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auto removalSound = obj->getRemovalSound(CRandomGenerator::getDefault());
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if (removalSound)
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{
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waitWhileDialog();
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CCS->soundh->playSound(removalSound.value());
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}
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}
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CGI->mh->waitForOngoingAnimations();
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