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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -28,6 +28,8 @@
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#include "../CPlayerState.h"
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#include "../serializer/CMemorySerializer.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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CampaignHeroReplacement::CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId):
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