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https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -12,10 +12,10 @@
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#include "JsonRandom.h"
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#include <vstd/StringUtils.h>
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#include <vstd/RNG.h>
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#include "JsonBonus.h"
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#include "../CRandomGenerator.h"
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#include "../constants/StringConstants.h"
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#include "../VCMI_Lib.h"
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#include "../CArtHandler.h"
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@ -50,7 +50,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return variables.at(variableID);
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}
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si32 JsonRandom::loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)
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si32 JsonRandom::loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue)
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{
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if(value.isNull())
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return defaultValue;
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@ -256,7 +256,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return valuesSet;
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}
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TResources JsonRandom::loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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TResources JsonRandom::loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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TResources ret;
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@ -274,7 +274,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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TResources JsonRandom::loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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TResources JsonRandom::loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::set<GameResID> defaultResources{
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GameResID::WOOD,
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@ -295,7 +295,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::set<PrimarySkill> defaultSkills{
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PrimarySkill::ATTACK,
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@ -307,7 +307,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
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}
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std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);
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std::set<PrimarySkill> defaultSkills{
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@ -339,7 +339,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::set<SecondarySkill> defaultSkills;
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for(const auto & skill : VLC->skillh->objects)
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@ -350,7 +350,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
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}
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std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::map<SecondarySkill, si32> ret;
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if(value.isStruct())
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@ -380,7 +380,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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ArtifactID JsonRandom::loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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ArtifactID JsonRandom::loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::set<ArtifactID> allowedArts;
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for(const auto & artifact : VLC->arth->objects)
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@ -392,7 +392,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return cb->gameState()->pickRandomArtifact(rng, potentialPicks);
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}
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std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::vector<ArtifactID> ret;
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for (const JsonNode & entry : value.Vector())
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@ -402,7 +402,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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SpellID JsonRandom::loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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SpellID JsonRandom::loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::set<SpellID> defaultSpells;
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for(const auto & spell : VLC->spellh->objects)
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@ -419,7 +419,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return *RandomGeneratorUtil::nextItem(potentialPicks, rng);
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}
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std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::vector<SpellID> ret;
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for (const JsonNode & entry : value.Vector())
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@ -429,7 +429,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::vector<PlayerColor> ret;
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std::set<PlayerColor> defaultPlayers;
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@ -445,7 +445,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, CRandomGenerator & rng)
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std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, vstd::RNG & rng)
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{
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std::vector<HeroTypeID> ret;
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for(auto & entry : value.Vector())
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@ -455,7 +455,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)
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std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, vstd::RNG & rng)
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{
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std::vector<HeroClassID> ret;
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for(auto & entry : value.Vector())
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@ -465,7 +465,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return ret;
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}
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CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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CStackBasicDescriptor stack;
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@ -494,7 +494,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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return stack;
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}
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std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)
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std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables)
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{
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std::vector<CStackBasicDescriptor> ret;
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for (const JsonNode & node : value.Vector())
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