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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -27,7 +27,7 @@ public:
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CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
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void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
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void configureObject(CGObjectInstance * object, vstd::RNG & rng) const override;
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std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
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};
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