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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -63,7 +63,7 @@ public:
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std::map<std::string, LogicalExpression<BuildingID>> filters;
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void initializeObject(CGTownInstance * object) const override;
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void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
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void randomizeObject(CGTownInstance * object, vstd::RNG & rng) const override;
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void afterLoadFinalization() override;
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bool hasNameTextID() const override;
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@ -82,7 +82,7 @@ public:
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std::map<std::string, LogicalExpression<HeroTypeID>> filters;
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void initializeObject(CGHeroInstance * object) const override;
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void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
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void randomizeObject(CGHeroInstance * object, vstd::RNG & rng) const override;
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void afterLoadFinalization() override;
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bool hasNameTextID() const override;
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@ -125,7 +125,7 @@ protected:
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public:
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CGMarket * createObject(IGameCallback * cb) const override;
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void initializeObject(CGMarket * object) const override;
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void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
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void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
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};
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