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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -74,7 +74,7 @@ void DwellingInstanceConstructor::initializeObject(CGDwelling * obj) const
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}
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}
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void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, CRandomGenerator &rng) const
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void DwellingInstanceConstructor::randomizeObject(CGDwelling * dwelling, vstd::RNG &rng) const
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{
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JsonRandom randomizer(dwelling->cb);
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