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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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@ -33,9 +33,9 @@ public:
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void setConfig(const BankConfig & bc);
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void initObj(CRandomGenerator & rand) override;
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void initObj(vstd::RNG & rand) override;
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std::string getHoverText(PlayerColor player) const override;
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void newTurn(CRandomGenerator & rand) const override;
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void newTurn(vstd::RNG & rand) const override;
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bool wasVisited (PlayerColor player) const override;
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bool isCoastVisitable() const override;
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void onHeroVisit(const CGHeroInstance * h) const override;
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