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Replaced most of usages of CRandomGenerator with vstd::RNG in library

This commit is contained in:
Ivan Savenko
2024-06-01 15:28:17 +00:00
parent 60a51e98de
commit 63bcf7d83c
125 changed files with 620 additions and 409 deletions

View File

@@ -45,9 +45,9 @@ public:
std::string getPopupText(PlayerColor player) const override;
std::string getPopupText(const CGHeroInstance * hero) const override;
std::vector<Component> getPopupComponents(PlayerColor player) const override;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void newTurn(CRandomGenerator & rand) const override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void newTurn(vstd::RNG & rand) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
CreatureID getCreature() const;