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Replaced most of usages of CRandomGenerator with vstd::RNG in library

This commit is contained in:
Ivan Savenko
2024-06-01 15:28:17 +00:00
parent 60a51e98de
commit 63bcf7d83c
125 changed files with 620 additions and 409 deletions

View File

@@ -201,11 +201,11 @@ public:
virtual ~CGTownInstance();
///IObjectInterface overrides
void newTurn(CRandomGenerator & rand) const override;
void newTurn(vstd::RNG & rand) const override;
void onHeroVisit(const CGHeroInstance * h) const override;
void onHeroLeave(const CGHeroInstance * h) const override;
void initObj(CRandomGenerator & rand) override;
void pickRandomObject(CRandomGenerator & rand) override;
void initObj(vstd::RNG & rand) override;
void pickRandomObject(vstd::RNG & rand) override;
void battleFinished(const CGHeroInstance * hero, const BattleResult & result) const override;
std::string getObjectName() const override;
@@ -224,14 +224,14 @@ protected:
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
private:
FactionID randomizeFaction(CRandomGenerator & rand);
FactionID randomizeFaction(vstd::RNG & rand);
void setOwner(const PlayerColor & owner) const;
void onTownCaptured(const PlayerColor & winner) const;
int getDwellingBonus(const std::vector<CreatureID>& creatureIds, const std::vector<ConstTransitivePtr<CGDwelling> >& dwellings) const;
bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
bool isBonusingBuildingAdded(BuildingID bid) const;
void initOverriddenBids();
void addTownBonuses(CRandomGenerator & rand);
void addTownBonuses(vstd::RNG & rand);
};
VCMI_LIB_NAMESPACE_END